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Lecture computer graphics and virtual reality slides lesson 1 introduction to computer graphics

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Lesson 1

Introduction to
Computer Graphics

Trinh Thanh Trung School of ICT, HUST

Content

1. Brief history of computer graphics
2. Categorising computer graphics

applications
3. Basic concepts of computer

graphics

1.
History of
computer graphics

1960 1963

The concept of Computer Ivan Sutherland brought the idea of
Graphics was introduced by Human Computer Interaction

William Fetter MIT introduced the Sketchpad project

1966

Ralph Baer created first commercial


applications

▪ Odyssey Pinball

1967

GE created first fly simulation
system for NASA

1971

Intel created first microprocessor
4004

1973

Computer was first used to simulate 2D
graphics in movie: “West World”

1975

Microsoft was founded by Bill Gates

1976

Apple was founded by Steve Jobs and
Steve Wozniak

1977 1980-1990


The Academy Award introduced new New dedicated graphics hardware
Best Visual Effect category systems were developed

• 1977 - Star Wars 1983
• 1978 - Superman
• 1979 - Alien Nintendo Entertainment System
• 1980 - The Empire Strikes Back (NES), also known as Nintendo
Family Computer (Famicom) in
Japan was released

1983

First 3D graphics
commercial was created by
Cocacola

1984

Pixar was founded

1990-2000 1991

New hardware graphics capabilities idSoftware was founded
were implemented by John Cammack
▪ 1992 – Wolfenstein 3D
Graphics cards became widely used ▪ 1993 – Doom
▪ 1996 – Quake
1994
1995
Sony introduced PlayStation

Pixar created Toy Story, first full 3D
animation motion picture

2001

Microsoft introduced XBox

2015-2016

The rise of Virtual Reality

2015

Occulus Rift was developed (later
bought by Facebook)

Google provided Google
Cardboard

HTC created HTC Vive (in
association with Valve)

Sony introduced PlayStation VR
Samsung introduced Samsung
Gear VR

2.
Computer graphics applications

categorised


Categorised by field of applications

■ Graphics creation

□ CAD/CAM system
□ Graphics presentation
□ Art and animation

■ Graphics processing

□ Image processing
□ Recognition
□ Image analysing

Categorised by functions

■ Computer imaging
■ Computer vision

□ techniques attempt to provide meaning to
computer images.

■ Image synthetic
■ Geometry modelling

Examples of computer graphics
applications

■ User Interface

■ Graph representation
■ Automation and printing
■ CAD/CAM
■ Games, entertainment and simulation systems
■ GIS



Square: Final Fantasy




3.
Basic concepts of
computer graphics

■Computer graphics is the
methods and technologies for
converting data to and from
graphics devices via computers


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