Lesson 1
Introduction to
Computer Graphics
Trinh Thanh Trung School of ICT, HUST
Content
1. Brief history of computer graphics
2. Categorising computer graphics
applications
3. Basic concepts of computer
graphics
1.
History of
computer graphics
1960 1963
The concept of Computer Ivan Sutherland brought the idea of
Graphics was introduced by Human Computer Interaction
William Fetter MIT introduced the Sketchpad project
1966
Ralph Baer created first commercial
applications
▪ Odyssey Pinball
1967
GE created first fly simulation
system for NASA
1971
Intel created first microprocessor
4004
1973
Computer was first used to simulate 2D
graphics in movie: “West World”
1975
Microsoft was founded by Bill Gates
1976
Apple was founded by Steve Jobs and
Steve Wozniak
1977 1980-1990
The Academy Award introduced new New dedicated graphics hardware
Best Visual Effect category systems were developed
• 1977 - Star Wars 1983
• 1978 - Superman
• 1979 - Alien Nintendo Entertainment System
• 1980 - The Empire Strikes Back (NES), also known as Nintendo
Family Computer (Famicom) in
Japan was released
1983
First 3D graphics
commercial was created by
Cocacola
1984
Pixar was founded
1990-2000 1991
New hardware graphics capabilities idSoftware was founded
were implemented by John Cammack
▪ 1992 – Wolfenstein 3D
Graphics cards became widely used ▪ 1993 – Doom
▪ 1996 – Quake
1994
1995
Sony introduced PlayStation
Pixar created Toy Story, first full 3D
animation motion picture
2001
Microsoft introduced XBox
2015-2016
The rise of Virtual Reality
2015
Occulus Rift was developed (later
bought by Facebook)
Google provided Google
Cardboard
HTC created HTC Vive (in
association with Valve)
Sony introduced PlayStation VR
Samsung introduced Samsung
Gear VR
2.
Computer graphics applications
categorised
Categorised by field of applications
■ Graphics creation
□ CAD/CAM system
□ Graphics presentation
□ Art and animation
■ Graphics processing
□ Image processing
□ Recognition
□ Image analysing
Categorised by functions
■ Computer imaging
■ Computer vision
□ techniques attempt to provide meaning to
computer images.
■ Image synthetic
■ Geometry modelling
Examples of computer graphics
applications
■ User Interface
■ Graph representation
■ Automation and printing
■ CAD/CAM
■ Games, entertainment and simulation systems
■ GIS
Square: Final Fantasy
3.
Basic concepts of
computer graphics
■Computer graphics is the
methods and technologies for
converting data to and from
graphics devices via computers