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Cartoon Person Skeleton Setup Video
It's a good idea to create your cartoon person with a skeleton
underlying his or her skin. There are a couple of reasons why you may
want to do this. A skeleton gives you a great starting point that you can
use to pose your character in many different positions, and it also gives
you a familiar framework that you can always go back to, no matter
what kind of character you are drawing.
Without wasting any more time, let's get right into creating a skeleton
that you can begin using to create and pose a cartoon person of your
own.
Basic proportions for a fully grown human are approximately 8 heads
tall. Because this is a cartoon character we're not going to get hung up
on standard proportions, but if you want to learn more about drawing
realistic people you can check out the Figure Drawing Lessons.
To keep things simple we'll draw this cartoon person from the front
view. Start off by drawing a circle for the head. We want to keep the
skeleton simple so that once we become familiar with it's structure we
can draw it in many different positions quickly and easily.
Add a short line for the neck. Remember here that we're drawing a
simple skeleton. Become familiar with this initial setup before you start
to experiment too much with squashing and stretching it to fit all sorts
of different characters.
Next up is the ribcage. The ribs should flair slightly as they extend
downward from the neck. If you look at and think about the way your
own ribs are structured you should notice that they are rounded.
Though you won't be able to see the roundness from the front view, it's
important to keep the form of the ribs in mind when you begin to pose
your cartoon person later. At the top of the ribs you can draw two small
circles to indicate the shoulders. This is a very simplified version of the
skeleton but it should give you more than enough information to help