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Design Training Tutorials
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Mastercam X Training Tutorials - Design
Date: June 18, 2009
Copyright © 1984 - 2009 In-House Solutions Inc. - All rights reserved.
Software: Design Mastercam X
Authors: Mariana Lendel
ISBN: 978-1-926566-40-5
Notice
In-House Solutions Inc. reserves the right to make improvements to this manual at any time and without
notice.
Disclaimer of All Warranties and Liability
In-House Solutions Inc. makes no warranties, either express or implied, with respect to this manual or
with respect to the software described in this manual, its quality, performance, merchantability, or fitness
for any particular purpose. In-House Solutions Inc. manual is sold or licensed "as is." The entire risk as to
its quality and performance is with the buyer. Should the manual prove defective following its purchase,
the buyer (and not In-House Solutions Inc., its distributor, or its retailer) assumes the entire cost of all
necessary servicing, repair, of correction and any incidental or consequential damages. In no event will In-
House Solutions Inc. be liable for direct, indirect, or consequential damages resulting from any defect in
the manual, even if In-House Solutions Inc. has been advised of the possibility of such damages. Some
jurisdictions do not allow the exclusion or limitation of implied warranties or liability for incidental or
consequential damages, so the above limitation or exclusion may not apply to you.
Copyrights
This manual is protected under the copyright laws of Canada and the United States. All rights are
reserved. This document may not, in whole or part, be copied, photocopied, reproduced, translated or
reduced to any electronic medium or machine readable form without prior consent, in writing, from In-


House Solutions Inc.
Trademarks
Mastercam is a registered trademark of CNC Software, Inc.
Microsoft, the Microsoft logo, MS, and MS-DOS are registered trademarks of Microsoft Corporation;
Mastercam Verify is created in conjunction with Sirius Systems Corporation; Windows 95, and Windows
NT; Windows XP are registered trademarks of Microsoft Corporation.
TABLE OF CONTENTS
Getting Started A-1
Graphic User Interface ...................................................................................................................... A-1
Navigate Through the System ........................................................................................................... A-2
Setting the Toolbar States ................................................................................................................. A-4
Setting the Grid ................................................................................................................................. A-6
TUTORIALS 1-1
Tutorial #1, 2D Geometry................................................................................................................ 1-1
Tutorial #2, 2D Geometry................................................................................................................ 2-1
Tutorial #3, 2D Geometry................................................................................................................ 3-1
Tutorial #4, 2D Geometry................................................................................................................ 4-1
Tutorial #5, 2D Geometry................................................................................................................ 5-1
Tutorial #6, 2D Geometry................................................................................................................ 6-1
Tutorial #7, 2D Geometry................................................................................................................ 7-1
Tutorial #8, 2D Geometry and Solid Geometry............................................................................... 8-1
Tutorial #9, 2D Geometry and Solid Geometry............................................................................... 9-1
Tutorial #10, 2D Geometry and Solid Geometry............................................................................. 10-1
Surface Modelling .......................................................................................................................... B-1
Tutorial #11, 3D Wireframe and Revolved Surface......................................................................... 11-1
Tutorial #12, 3D Wireframe and Ruled and Flat Boundary Surface................................................ 12-1
Tutorial #13, 3D Wireframe and Net Surface.................................................................................. 13-1
Tutorial #14, 3D Wireframe and Sweep Surface and Flat Boundary Surface ................................. 14-1
Tutorial #15, 3D Wireframe and Revolved and Fillet Surface......................................................... 15-1
Tutorial #16, 3D Wireframe and Revolved Surface with Raised Letters ......................................... 16-1

Tutorial #17, 3D Wireframe and Draft, Sweep, Revolve and Fillet Surfaces .................................. 17-1
Tutorial #18, Ruled, Sweep, Revolve and Fillet Surfaces ................................................................ 18-1
General Notes C-1
Default Key Assignments................................................................................................................... C-2
Customizing ....................................................................................................................................... C-2
Key Mapping...................................................................................................................................... C-5
Data Entry Shortcuts ......................................................................................................................... C-7
Create Geometry in 3D...................................................................................................................... C-8
Solids Menu Commands.................................................................................................................... C-12
TUTORIAL SERIES FOR
TUTORIAL #9
2D WIREFRAME & SOLID GEOMETRY
Design
Objectives:
The Student will design 2-D wireframe in Top Cplane using:
Create arc knowing the center point & the diameter.
Delete extra construction line.
Create rectangle knowing the width and the height and a point placement.
Fillet the two corners of the rectangle.
Offset the rectangle with a given distance.
Delete extra construction line.
Rotate the rectangles to complete the wireframe.
The Student will create the solid using:
Change the main color and level.
Create a solid by extruding a closed contour.
Create the rest of the geometry using extrude cut body options.
Page 9-2
TUTORIAL 9

Design TUTORIAL 9

GEOMETRY CREATION
CREATE THE WIREFRAME FOR THE SOLID
Useful tools to start the geometry creation
Before starting the geometry creation we should customize the toolbars to see the toolbars required to
create the solid geometry. See Getting started page A-4 for details.
Make sure that the Grid is enabled. It will show you where the part origin is. See Getting started page A-
6 for further information.
Select the Solids manager to the left of the screen. If it is hidden press Alt + O to display it.
Note that during the geometry creation to start a command we will select the icons from the toolbar,
instead of using the menu.
Page 9-3
Design TUTORIAL 9
STEP 1: CREATE THE CIRCLES WITH DIAMETERS 8.0, 6.0, AND 4.0, WHICH SHARE
THE CENTER POINT THE ORIGIN
Step Preview:
From the Sketcher toolbar, select Create Circle Center Point
icon
Enter the Diameter value 8.0 (Enter)
[Enter the center point]: Select the Origin (the center of the
grid) as shown.
Select the Origin
Select Fit icon to fit the drawing to the screen.
Select the Apply button to continue using the same command.
Enter the Diameter value 6.0 (Enter)
[Enter the center point]: Select the Origin (the center of the grid) as shown before.
Select the Apply button to continue using the same command.
Enter the Diameter value 4.0 (Enter)
[Enter the center point]: Select the Origin as shown above.
Select the Apply button to continue using the same command.
Select the OK button to exit the command.

Page 9-4
Design TUTORIAL 9
STEP 2: CREATE THE 12 BY 12 RECTANGLE AT Z-DEPTH -1.0
Step Preview:
2.1 Change the construction mode to 2D and the construction plane depth to Z -1.0
Click on 3D mode and note that the construction mode changes to 2D.
Change the Z value in the Status Bar to -1.0 as shown.
2.2 Create the rectangle
From the Sketcher toolbar, select Create rectangle icon.
Enter the Width 12 and the Height 12 and enable
Anchor to center icon as shown;
[Select position of base point]: Select the Origin
Select Fit icon to fit the drawing to the screen.
Select the OK button to exit the command.
Change the graphic view to Isometric.
Page 9-5
.
Design TUTORIAL 9
The geometry should look as shown
Note that because of the
2D mode the grid moves
down 1.0“. With the
construction mode set to
3D the rectangle would
have been created at Z 0.
STEP 3: TRANSLATE – COPY THE 8.0“ DIAMETER CIRCLE AT Z -1.0
Step Preview:
Select the 8.0“ diameter circle.
Select the circle
Page 9-6

Design
Xform
Translate
Change the parameter to create another circle at -1.0 “ depth.
Press enter once you type the delta Z value, and the preview of the
translation should look as shown below;
Select the OK button to exit the command.
Change the graphic view back to Top.
Select the Clear color button to remove the transform operation
colors (red color for the original geometry and magenta color for the
resulting geometry).
STEP 4: FILLET THE CORNERS OF THE RECTANGLE
Step Preview:
Page 9-7
TUTORIAL 9
Design
From the Sketcher toolbar, select Fillet entities icon.
TUTORIAL 9
Enter the Radius 1.5
[Select an entity]: Move the cursor until you see a preview of the future fillet as shown, and then
click to create it.
Move the cursor here
Select the Apply button to continue using the same command.
Enter the Radius 3.0
[Select an entity]: Move the cursor until you see a preview of the future fillet as shown, and then
click to create it.
Move the cursor here
Select the OK button to exit the command.
Page 9-8
Design TUTORIAL 9

STEP 5: OFFSET PART OF THE RECTANGLE INSIDE WITH A 0.375 OFFSET
DISTANCE
Step Preview:
From the Xform toolbar, select Xform Offset Contour.
Enable Partial button in the Chaining dialog box.
[Select the first entity]: Select Entity A as shown below.
Select Entity A here
Select Entity B here
[Select the last entity]: Select Entity B.
Select the OK button to exit the Chaining dialog box.
Page 9-9
Design TUTORIAL 9
Modify the Offset contour dialog box to match the screenshot to the
right.
Make sure that the contour is created inside of the original chain as
shown. Otherwise, select Reverse button.
Select the OK button to exit the Offset Contour dialog box.
Select clear color button to remove the transform operation colors.
STEP 6: CREATE THE CIRCLE WITH THE RADIUS 1.5 THAT HAS THE CENTER POINT
OF THE FILLET WITH THE 1.5 INCH RADIUS
Step Preview:
Page 9-10
Design
From the Sketcher toolbar, select Create Circle Center Point
icon.
TUTORIAL 9
Enter the Radius value 1.5 (Enter)
[Enter the center point]: Select the center of the fillet as shown;
Select the center of the fillet
Select the OK button to exit the command.

STEP 7: CREATE TWO HORIZONTAL LINES FOR THE POCKET
Step Preview:
From the Sketcher toolbar,select Create Line Endpoint icon.
Enable the Horizontal icon in the Ribbon Bar.
Page 9-11
Design
[Specify the first endpoint]: Sketch Point A approximately as shown.
[Specify the second endpoint]: Sketch Point B.
[Enter the Y coordinate]: type 1.0
Press Enter
Note the line will be moved 1.0” along Y-
axis, measured from the origin.
Select the Apply button to continue in the
same command.
Sketch Point A here
TUTORIAL 9
Sketch Point B here
Sketch a horizontal line in the same way as we did before; on the left side as shown below. Make
sure that you enter the Y value 1.0
Select the OK button to exit the command.
Page 9-12

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