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game for grammar

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<b>Game For Grammar!</b>



<b>Game For Grammar!</b>



<b>Game For Grammar!</b>



<b>Game For Grammar!</b>



Mrs Jessi Siva
Mr David Lim


Huamin Primary School
Mrs Jessi Siva


Mr David Lim


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<i><b>School Vision</b></i>



Curious Mind



Adventurous Spirit


Passionate Heart



<i><b>A Happy Learning Place</b></i>


<i><b>Where we Learn to Love and Love to Learn</b></i>


<i><b>School Vision</b></i>



Curious Mind




Adventurous Spirit


Passionate Heart



<i><b>A Happy Learning Place</b></i>


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<b>Background</b>



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<b>Background</b>



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<b>Background</b>



• <sub>offer a meaningful context for language use </sub>
(Chen, 2005) because learners pay attention
to the message & acquire language


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<b>Background</b>



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<b>Background</b>


• <sub>Intrinsic Motivation </sub>


– why teaching grammar through games actually
work


– young learners will not internally decide that they
want to learn grammar


– intrinsic motivation can
encourage them to play
games & learning takes



place when they are playing


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<b>Learning Outcomes</b>



• Teaching & learning of grammar is more active
• Alternative assessment mode


• Instant feedback


• Self-directed learning


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<b>ICT Outcomes</b>


• Integration of ICT into curriculum


• Achieve a better BY(i)TES score


– In sub-domains of collaboration and HOT activities


• Develop ICT teaching resources


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<b>Objectives</b>


• Reinforce understanding of Grammar


• Provide pupils with in depth understanding of
the novel


• Stimulate Logical Analysis


• Develop Critical Thinking Skills
• Train in ICT Skill



– Game Development
• Develop Intra and


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<b>Target</b>


• P6A1 pupils


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Progression and Evolution


2003 : Storyline Method



2005 :

Story Crafting



2006 :

Animania@Huamin



2007 :

Literature in Motion



2008 :

Integrated Project


Work (IPW)



2003 : Storyline Method



2005 :

Story Crafting



2006 :

Animania@Huamin



2007 :

Literature in Motion



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Progression and Evolution



2009 :

Game for Grammar (2D)



2010 :

Game for Grammar (3D)



2009 :

Game for Grammar (2D)



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<b>Procedure</b>



• Pupils go through literature lessons during EL –
Sing to the Dawn


• Teacher focusses on


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<b>Procedure</b>



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<b>Procedure</b>



• Laying of ground rules to work within groups


– Use of rubrics to guide pupils


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<b>Procedure</b>



• Development of Game
– Research on games


– Sketch out character on paper
– Draw sprites digitally


– Program the game


• Difficulty level


• Tools used (shooting, maze)
– Editing/vetting


– Post-production
• Music


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<b>Assessment</b>


• Both Formative & Summative


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<b>Potential for </b>


<b>Improvement</b>


• Use it as a formal assessment


• Integration of other subjects


• To cascade it to the rest of the classes
• Teachers to be more involved


• Cyber wellness issues


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<b>Conclusion</b>


• Pupils engaged in their learning


• Teaching more purposeful driven


• Pupils improved in their grammar skills
• Values driven



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<b>Future Plans</b>


• Cascade to P5 level in 2011 as IPW


• Create games which are targeted at the lower
primary levels


• Use of games to support teaching of grammar
items


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<b>Pointers</b>


• Start small


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“new generation of learners


within a new information environment
for unpredictable future”


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<b>Acknowledgement </b>


<b>& References</b>



• Pictures from google.com (images) & digitalblasphemy.com
• Pupils of 6 Gandhi 2009


• Chen, I-Yung. Sing Games to “Using Games to promote Communicative Skills in Language
Teaching.” Found at on 17.02.2010.


• Rinvolucri, M. 1984. <i>Grammar Games</i>. Cambridge: Cambridge University Press.


• Sacricoban, A. and E. Metin. “Songs, Verse, Games for Teaching Grammar.” Found at http://
itesl.org on 17.02.2010.



• Toth, M. 1998. <i>Children’s Games. </i>Oxford: Macmillan Heinemann English Language Teaching.
• Ur, P. 1996. <i>A Course in Language Teaching. </i>Cambridge: Cambridge University Press.


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<b>Thank You</b>



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