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<b>Game For Grammar!</b>
<b>Game For Grammar!</b>
<b>Game For Grammar!</b>
<b>Game For Grammar!</b>
Mrs Jessi Siva
Mr David Lim
Huamin Primary School
Mrs Jessi Siva
Mr David Lim
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<i><b>School Vision</b></i>
Curious Mind
Adventurous Spirit
Passionate Heart
<i><b>A Happy Learning Place</b></i>
<i><b>Where we Learn to Love and Love to Learn</b></i>
<i><b>School Vision</b></i>
Curious Mind
Adventurous Spirit
Passionate Heart
<i><b>A Happy Learning Place</b></i>
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<b>Background</b>
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<b>Background</b>
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<b>Background</b>
• <sub>offer a meaningful context for language use </sub>
(Chen, 2005) because learners pay attention
to the message & acquire language
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<b>Background</b>
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<b>Background</b>
• <sub>Intrinsic Motivation </sub>
– why teaching grammar through games actually
work
– young learners will not internally decide that they
want to learn grammar
– intrinsic motivation can
encourage them to play
games & learning takes
place when they are playing
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<b>Learning Outcomes</b>
• Teaching & learning of grammar is more active
• Alternative assessment mode
• Instant feedback
• Self-directed learning
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<b>ICT Outcomes</b>
• Integration of ICT into curriculum
• Achieve a better BY(i)TES score
– In sub-domains of collaboration and HOT activities
• Develop ICT teaching resources
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<b>Objectives</b>
• Reinforce understanding of Grammar
• Provide pupils with in depth understanding of
the novel
• Stimulate Logical Analysis
• Develop Critical Thinking Skills
• Train in ICT Skill
– Game Development
• Develop Intra and
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<b>Target</b>
• P6A1 pupils
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Progression and Evolution
2003 : Storyline Method
2005 :
Story Crafting
2006 :
Animania@Huamin
2007 :
Literature in Motion
2008 :
Integrated Project
Work (IPW)
2003 : Storyline Method
2005 :
Story Crafting
2006 :
Animania@Huamin
2007 :
Literature in Motion
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Progression and Evolution
2009 :
Game for Grammar (2D)
2010 :
Game for Grammar (3D)
2009 :
Game for Grammar (2D)
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<b>Procedure</b>
• Pupils go through literature lessons during EL –
Sing to the Dawn
• Teacher focusses on
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<b>Procedure</b>
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<b>Procedure</b>
• Laying of ground rules to work within groups
– Use of rubrics to guide pupils
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<b>Procedure</b>
• Development of Game
– Research on games
– Sketch out character on paper
– Draw sprites digitally
– Program the game
• Difficulty level
• Tools used (shooting, maze)
– Editing/vetting
– Post-production
• Music
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<b>Assessment</b>
• Both Formative & Summative
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<b>Potential for </b>
<b>Improvement</b>
• Use it as a formal assessment
• Integration of other subjects
• To cascade it to the rest of the classes
• Teachers to be more involved
• Cyber wellness issues
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<b>Conclusion</b>
• Pupils engaged in their learning
• Teaching more purposeful driven
• Pupils improved in their grammar skills
• Values driven
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<b>Future Plans</b>
• Cascade to P5 level in 2011 as IPW
• Create games which are targeted at the lower
primary levels
• Use of games to support teaching of grammar
items
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<b>Pointers</b>
• Start small
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“new generation of learners
within a new information environment
for unpredictable future”
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<b>Acknowledgement </b>
<b>& References</b>
• Pictures from google.com (images) & digitalblasphemy.com
• Pupils of 6 Gandhi 2009
• Chen, I-Yung. Sing Games to “Using Games to promote Communicative Skills in Language
Teaching.” Found at on 17.02.2010.
• Rinvolucri, M. 1984. <i>Grammar Games</i>. Cambridge: Cambridge University Press.
• Sacricoban, A. and E. Metin. “Songs, Verse, Games for Teaching Grammar.” Found at http://
itesl.org on 17.02.2010.
• Toth, M. 1998. <i>Children’s Games. </i>Oxford: Macmillan Heinemann English Language Teaching.
• Ur, P. 1996. <i>A Course in Language Teaching. </i>Cambridge: Cambridge University Press.
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<b>Thank You</b>
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