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HUD AND ICON DESIGN
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HEADS UP
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HEADS UP
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Health bar/lives
Targeting reticule
Ammunition gauge
Inventory
Score/experience
Radar/map
Context-sensitive prompt
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HEADS UP
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HEALTH BAR
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TARGETING RETICULE
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AMMO GAUGE
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INVENTORY
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SCORE/EXPERIENCE
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POSITIVE MESSAGING
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RADAR/MAP
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CONTEXT-SENSITIVE PROMPTS
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ICON
Pick the right image for your icon.
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Make sure the image that you use is current and
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accurate.
Color-code your icons.
If color isn’t enough, use shapes as a
differentiator.
Try to avoid text in your icons.
If you are going to use text (like a word) as an
icon, make sure it is legible and looks more like a
button than straight text.
Never, ever combine several visual elements.
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ICON
Surround your icon with a strong black or white
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outline to make it “pop” off the background or give
it a soft surrounding glow or a drop shadow.
Look at all your icons together to make sure you
aren’t creating any similar-looking ones.
A good trick is to have text of an item’s name
appear if players move their cursor over the icon.
Ensure artists create the icons.
Learn from the experts.
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ICON
players select the icon, make it do
something.
The most important button on the interface should
be the biggest.
Make the most-used buttons easy to reach from
the middle of the screen or wherever the players’
cursor will spend the most time.
Make your icons a little “sticky” so the cursor will
easily gravitate toward them.
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When
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CREATING ICONS FOR
MOBILE GAMES
Clarity
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Iconic design
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No text or numbers
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Color
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CREATING ICONS FOR
MOBILE GAMES
Clarity
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Iconic design
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No text or numbers
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KYSS
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WHERE TO STICK HUDS
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WHERE TO STICK HUDS
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WHERE TO STICK HUDS
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WHERE TO STICK HUDS
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START SCREEN
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PAUSE SCREEN
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NOW LOADING…
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