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Slide thiết kế game chương 8 hub and icon design

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HUD AND ICON DESIGN

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HEADS UP

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HEADS UP

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Health bar/lives
Targeting reticule
Ammunition gauge
Inventory
Score/experience
Radar/map
Context-sensitive prompt

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HEADS UP

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HEALTH BAR


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TARGETING RETICULE

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AMMO GAUGE

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INVENTORY

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SCORE/EXPERIENCE

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POSITIVE MESSAGING

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RADAR/MAP

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CONTEXT-SENSITIVE PROMPTS

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ICON
 Pick the right image for your icon.

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 Make sure the image that you use is current and

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accurate.
Color-code your icons.
If color isn’t enough, use shapes as a
differentiator.
Try to avoid text in your icons.
If you are going to use text (like a word) as an
icon, make sure it is legible and looks more like a
button than straight text.
Never, ever combine several visual elements.


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ICON
 Surround your icon with a strong black or white



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outline to make it “pop” off the background or give
it a soft surrounding glow or a drop shadow.
Look at all your icons together to make sure you
aren’t creating any similar-looking ones.
A good trick is to have text of an item’s name
appear if players move their cursor over the icon.
Ensure artists create the icons.
Learn from the experts.

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ICON
players select the icon, make it do
something.
 The most important button on the interface should
be the biggest.
 Make the most-used buttons easy to reach from
the middle of the screen or wherever the players’
cursor will spend the most time.

 Make your icons a little “sticky” so the cursor will
easily gravitate toward them.

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 When

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CREATING ICONS FOR
MOBILE GAMES
 Clarity

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 Iconic design

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 No text or numbers

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 Color

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CREATING ICONS FOR
MOBILE GAMES
 Clarity

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 Iconic design

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 No text or numbers

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 Color

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KYSS

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WHERE TO STICK HUDS

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WHERE TO STICK HUDS

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WHERE TO STICK HUDS

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WHERE TO STICK HUDS

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START SCREEN

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PAUSE SCREEN

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NOW LOADING…

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