3/22/2012
Multimedia Communications
Associate Prof. Nguyen Chan Hung, Ph.D.
Vice-Head | Department of Telecommunication System |
School of Electronics and Telecom.
Head of Research and Development Laboratory of
Multimedia Technology (RDLAB)
Hanoi University of Science and Technology (HUST)
Tel: +84-0904186221 | Fax: +84-4-38692241
E-mail: ,
URL: />
20/2/2012
Prof. Nguyen Chan Hung - HUST
1
Course syllabus
Introduction to Multimedia & Multimedia
Communications
Video coding/compression techniques
Emerging multimedia communication
systems
Digital TV
IPTV
IP Multimedia Subsystem (IMS)
20/2/2012
Prof. Nguyen Chan Hung - HUST
2
1
3/22/2012
Materials
The Internet
Lecture slides
RFC (www.ietf.org), Standards (ISO, ITU)
Research papers
Others
20/2/2012
Prof. Nguyen Chan Hung - HUST
3
Multimedia communication – A BIG
PICTURE
Objectives:
◦ To understand the concept of Multimedia and its
importance
◦ To be familiar with Multimedia products
◦ To be aware of the networking evolution.
◦ To understand the network types.
◦ To discuss multimedia requirements in the
communication systems.
◦ To understand the basics of a multimedia
communication system.
◦ To illustrate multimedia networks.
◦ To know the Internet protocol suite for multimedia
communications.
20/2/2012
Prof. Nguyen Chan Hung - HUST
4
2
3/22/2012
Multimedia communication in
Vietnamese market
A potential emerging market…
Digital TV / Pay-TV booming
◦
◦
◦
VTC
DTH (VTV), K+, AVG
Viettel
DTV Technologies:
◦
◦
◦
◦
◦
DVB-T/T2
DVB-C/C2,
DVB-S/S2
DVB-H
DMB
IPTV:
◦
VNPT MyTV, VTC, local trials
Mobile Communications
◦
◦
3G: Viettel, Mobiphone,Vinaphone, etc…
Services: MobiTV, Traffic Camera, VideoPhone, etc..
Web Video: Clip.vn
Music network: Zing mp3, sannhac, etc
Education: FPT Arena
20/2/2012
Prof. Nguyen Chan Hung - HUST
5
What is Multimedia?
Derived from the word “Multi” and “Media”
◦ Multi
Many, Multiple,
◦ Media
Tools that is used to represent or do a certain things,
delivery medium, a form of mass communication –
newspaper, magazine / tv.
Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
20/2/2012
Prof. Nguyen Chan Hung - HUST
6
3
3/22/2012
Definition of Multimedia
Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered
interactively to the user by electronic or
digitally manipulated means.
GRAPHIC
TEXT
VIDEO
AUDIO
ANIMATION
20/2/2012
Prof. Nguyen Chan Hung - HUST
7
Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
A broad term for something that contains words to express
something.
Text is the most basic element of multimedia.
A good choice of words could help convey the intended message
to the users (keywords).
Used in contents, menus, navigational buttons
20/2/2012
Prof. Nguyen Chan Hung - HUST
8
4
3/22/2012
Elements of Multimedia
GRAPHIC
TEXT
TEXT
VIDEO
AUDIO
ANIMATION
Example
20/2/2012
Prof. Nguyen Chan Hung - HUST
9
Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
Two-dimensional figure or illustration
Could be produced manually (by drawing, painting,
carving, etc.) or by computer graphics technology.
Used in multimedia to show more clearly what a
particular information is all about (diagrams, picture).
20/2/2012
Prof. Nguyen Chan Hung - HUST
10
5
3/22/2012
Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
VIDEO
AUDIO
ANIMATION
Example
20/2/2012
Prof. Nguyen Chan Hung - HUST
11
Elements of Multimedia
GRAPHIC
TEXT
AUDIO
VIDEO
AUDIO
ANIMATION
Produced by vibration, as perceived by the
sense of hearing.
In multimedia, audio could come in the form of
speech, sound effects and also music score.
20/2/2012
Prof. Nguyen Chan Hung - HUST
12
6
3/22/2012
Elements of Multimedia
GRAPHIC
TEXT
AUDIO
VIDEO
AUDIO
ANIMATION
Example
20/2/2012
Prof. Nguyen Chan Hung - HUST
13
Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
The illusion of motion created by the consecutive
display of images of static elements.
In multimedia, animation is used to further enhance /
enriched the experience of the user to further
understand the information conveyed to them.
20/2/2012
Prof. Nguyen Chan Hung - HUST
14
7
3/22/2012
Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
VIDEO
AUDIO
ANIMATION
Example
20/2/2012
Prof. Nguyen Chan Hung - HUST
15
Elements of Multimedia
GRAPHIC
TEXT
VIDEO
VIDEO
AUDIO
ANIMATION
Is the technology of capturing, recording, processing,
transmitting, and reconstructing moving pictures.
Video is more towards photo realistic image sequence /
live recording as in comparison to animation.
Video also takes a lot of storage space. So plan carefully
before you are going to use it.
20/2/2012
Prof. Nguyen Chan Hung - HUST
16
8
3/22/2012
Interactive Multimedia
When the user is given the option of
controlling the elements.
Hyper Media
A combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a complete,
non-linear computer-based experience.
20/2/2012
Prof. Nguyen Chan Hung - HUST
17
Example
Interactive Multimedia
20/2/2012
Prof. Nguyen Chan Hung - HUST
18
9
3/22/2012
Example
Hyper Media
Main Page
1.
Video link
2.
Image link
3.
Audio Link
20/2/2012
Prof. Nguyen Chan Hung - HUST
19
Linear VS NonNon-Linear
LINEAR
A Multimedia Project is identified as Linear when:
◦ It is not interactive
◦ User have no control over the content that is being showed to
them.
Example:
◦ A movie
◦ A non-interactive lecture / demo show
20/2/2012
Prof. Nguyen Chan Hung - HUST
20
10
3/22/2012
Linear VS NonNon-Linear
NONNON-LINEAR
A Multimedia Project is identified as Non-Linear when:
◦ It is interactive
◦ Users have control over the content that is being showed to them.
◦ Users are given navigational control
Example:
◦ Games
◦ Courseware
◦ Interactive CD
20/2/2012
Prof. Nguyen Chan Hung - HUST
21
Authoring Tools
Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
Designed to manage individual multimedia
elements and provide user interaction (if
required).
20/2/2012
Prof. Nguyen Chan Hung - HUST
22
11
3/22/2012
Authoring Tools
Examples
◦
Macromedia
Authorware
◦
Macromedia
Director
◦
Macromedia Flash
◦
Microsoft Power
Point
20/2/2012
Prof. Nguyen Chan Hung - HUST
23
Importance of Multimedia
There are a number of fields where
multimedia could be of use. Examples are:◦
◦
◦
◦
◦
Business
Education
Entertainment
Home
Public Places
20/2/2012
Prof. Nguyen Chan Hung - HUST
24
12
3/22/2012
Importance of Multimedia
Business
◦ Use and Applications
Sales / Marketing Presentation
Trade show production
Staff Training Application
Company Kiosk
20/2/2012
Prof. Nguyen Chan Hung - HUST
25
Importance of Multimedia
Education
◦ Use and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching
20/2/2012
Prof. Nguyen Chan Hung - HUST
26
13
3/22/2012
Importance of Multimedia
Entertainment
◦ Use and Applications
Games (Leisure / Educational)
Movies
Video on Demand
Online
20/2/2012
Prof. Nguyen Chan Hung - HUST
27
Importance of Multimedia
Home
◦ Use and Applications
Television
Satellite TV
SMS services (chats, voting, reality TV)
20/2/2012
Prof. Nguyen Chan Hung - HUST
28
14
3/22/2012
Importance of Multimedia
Public Places
◦ Use and Applications
Information Kiosk
Smart Cards, Security
20/2/2012
Prof. Nguyen Chan Hung - HUST
29
Multimedia Products
1.
2.
3.
4.
5.
6.
Briefing Products
Reference Products
Database Products
Education and Training Products
Kiosk
Entertainment and Games
20/2/2012
Prof. Nguyen Chan Hung - HUST
30
15
3/22/2012
Multimedia Products
Briefing Products
•
Small, straightforward, linear products used to present
information quickly and concisely.
•
Characteristic of briefing product:
Short Development Cycle
Limited Number of Presentations
Usage of text to present information with limited use of
graphic, audio and video.
Have few navigational controls. (mouse click and button
press to move from one page to another)
Content and the format are suitable for the audience and
fulfill the purpose of the presentation.
20/2/2012
Prof. Nguyen Chan Hung - HUST
1/2
31
Multimedia Products
Briefing Products
•
Good briefing presentation depends on:
The understanding of the presented subject.
Seamless integration of content.
Consistent layout
•
Example:
Corporate Presentation
Sales Presentation
Educational Lectures
20/2/2012
Prof. Nguyen Chan Hung - HUST
2/2
32
16
3/22/2012
Multimedia Products
Reference Products
•
Often used for answering specific questions or for general browsing of
information. (stored on CD/ DVD ROM)
•
Characteristic of reference product:
Used by wide range of user (small – adult)
Have navigational menu, book marking, searching, printing utility
•
2 Basic classes of reference product:
Generalized Content (dictionary/encyclopedia)
Broad treatment of content at a limited depth
Detailed Content
Focus on specific area and provide extensive information.
20/2/2012
Prof. Nguyen Chan Hung - HUST
1/2
33
Multimedia Products
Reference Products
•
Good usability and success depends on:
The developers understanding the body of information and
how the end user will want to access it.
Help function should always available to explain how to
access and use the information
•
Examples are electronic forms of:
Encyclopedia
Dictionaries
Cookbooks, Historical, Informative
Scientific surveys.
20/2/2012
Prof. Nguyen Chan Hung - HUST
2/2
34
17
3/22/2012
Multimedia Products
Reference Products
•
Example:
20/2/2012
Prof. Nguyen Chan Hung - HUST
2/2
35
Multimedia Products
Database Products
•
Similar to reference product in a sense that large amount of information
are made available to the end user.
•
Focus on storing and accessing the actual data (multimedia data such
as text, graphic, audio, animation and video)
•
Characteristics of Database Products are:
Manages multimedia data (large data)
Descriptive finding methods
Content based search
Simultaneous access
Online database
Relational consistency in data management.
20/2/2012
Prof. Nguyen Chan Hung - HUST
1/2
36
18
3/22/2012
Multimedia Products
Database Products
•
Examples are:
Google Search
Google Earth
20/2/2012
Prof. Nguyen Chan Hung - HUST
2/2
37
Multimedia Products
Education and Training Products
•
Similar to textbook or training manuals but have added media such as
audio, animation and video.
•
Make up a significant share of the multimedia market ranging from prekindergarten to postgraduate offerings from technical to corporate
training products.
•
2 categories of reference product:
Instructor Support Products
Standalone or Self-Paced Products
Combination Products
•
Shares the same characteristics as Reference Product
20/2/2012
Prof. Nguyen Chan Hung - HUST
1/2
38
19
3/22/2012
Multimedia Products
Education and Training Products
•
Example
20/2/2012
Prof. Nguyen Chan Hung - HUST
2/2
39
Multimedia Products
Kiosk Products
•
A product which is usually stationed at public places and allow the user
to find information interactively and also other types of transaction.
•
Characteristics of Kiosk Products:Limited target users and usage.
User friendly and easily used by user.
Fast response.
20/2/2012
Prof. Nguyen Chan Hung - HUST
1/2
40
20
3/22/2012
Multimedia Products
Kiosk Products
•
Categories of Kiosk
Point Of Information
Provide certain information (example map, timetable etc)
Point Of Sales System
Allow users to purchase or make orders
•
Example of Kiosk Products:Instant Photo Booth
Banking Kiosk (money deposit, cheque)
University Information Kiosk
20/2/2012
Prof. Nguyen Chan Hung - HUST
2/2
41
Multimedia Products
Entertainment & Games
•
Most popular
•
Shipped in the form of Interactive CD / DVD ROM.
•
Characteristics of E & G Products:Immersive.
Requires constant feedback and interaction with the user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user experience.
20/2/2012
Prof. Nguyen Chan Hung - HUST
42
21
3/22/2012
MULTIMEDIA
COMMUNICATIONS
20/2/2012
Prof. Nguyen Chan Hung - HUST
43
Trends of next generation ICT applications
and services
Facts
◦ Network grows fast in size, capacity
and diversity
◦ Multimedia traffic becomes the largest
portions of the whole Internet traffic.
◦ Terminal become Smarter
Higher Mobility
Hand-held
Ubiquitous
Support multimedia applications
(camera, mp3, streaming)
◦ Convergences
Network convergence
Service & Application convergence
Device convergence
22/03/2012
Dr. Nguyen Chan Hung - Hanoi
University of Science and Technology
44
22
3/22/2012
Trends of ICT
Multimedia applications are converging toward a new form: Unified
Communication & Unified Messaging, where all traditional
communication services are combined and deliver to any device.
P2P networking is becoming a major trend that affect multimedia
applications and Internet architecture. Many of P2P mechanisms is
being reused in Grid Computing, Cloud Computing and
Ubiquitous Computing
P2P is spreading to mobile multimedia applications run over
broadband wireless infrastructure such as 3G, LTE, WiFi, WiMax thus
require significant modification in protocols.
When smart terminals are equipped with sensors (GPS, G-sensors,
etc), the system can detect and predict user’s context to deliver
appropriate information in the right time, at the right place
Ubiquitous Information System
22/03/2012
Dr. Nguyen Chan Hung - Hanoi
University of Science and Technology
45
Multimedia Requirements
To develop schemes for multi-access networks which
can provide performance guarantees.
To develop a distribute route-selection strategy for
point-to-point networks.
Real-time multimedia applications require guaranteed
performance communication services, such as
throughput, delay, jitter and loss rate.
The characteristics of a source, such as peak and
average rate, are known at channel establishment
time.
Channel parameters have to be predicted in live
continuous video sources. 20/2/2012 Prof. Nguyen Chan Hung - HUST
46
23
3/22/2012
Communication Service for
Multimedia
Quality-of-service (QoS) support and group communication system:
◦ Establishment and take-down of appropriately configured channels;
◦ Negotiation of QOS levels between end-systems, intermediate systems,
and network control; and....
◦ Control of the agreed QOS level
Bandwidth, delay, delay jitter (variance), and reliability.
Audio/Video groups can:
◦ have static or dynamic memberships during their lifetime,
◦ have centrally (typically sender) or distributed (typically receiver) controlled
membership,
◦ consist of members with homogeneous or be heterogeneous characteristics
and requirements.
20/2/2012
Prof. Nguyen Chan Hung - HUST
47
Multimedia Application Environment
20/2/2012
Prof. Nguyen Chan Hung - HUST
48
24
3/22/2012
Multimedia Hardware/Software
Audio/Video Hardware
Digital Video (DV)
Analog to Digital devices
Built-in Hardware
Digital Video Software
Multimedia Software
20/2/2012
Prof. Nguyen Chan Hung - HUST
49
Multimedia File types
Some examples of types:
◦
◦
◦
◦
◦
Text Files: .txt, .doc, .rtf
Audio Files: .au, .aif, .wav, .mp3,
Graphic files: .jpg, .gif, .tif, .bmp, .pict, .pcx
Moving video files: .mov, .avi, .mpg, .mpeg, .mp4, 3gp, flv, mkv
Animation: .fli, .flc
20/2/2012
Prof. Nguyen Chan Hung - HUST
50
25