VI
Mythos Items and Artifacts
to any potion or alchemical concoction stored in its
GORGONDY
bladders, which are protected by a thick layer of inert
Weight 2 lbs. Price 7,500 gp; Craft (alchemy) DC 35
mucus.
This dark, evil liquor must be kept in strong, heavily
The creature can be trained to listen to subvocalized
armored iron bottles to retain its potency. When
commands, recognize keywords, or respond to slight
drunk, it changes the drinker's alignment one step
taps on the outside of the teapot. It is not intelligent
closer to evil. Class abilities based on alignment change
or sentient, but it is able to follow these simple orders.
to match (unless the new alignment results in losing
Thus, the user can pour regular tea into the cups of
the ability altogether due to incompatible alignment).
everyone at the table except the chosen target, who gets
If the drinker is evil before drinking it, the drinker's
tea plus a dose of poison. The user doesn’t even need to
soul will be destroyed upon death and the drinker's
hold the teapot, so long as he can drum his fingers on
corpse will arise as a Mythos undead. The drinker can
the table, tap his knife against a glass, hum something,
negate all these effects with a successful DC 15 Will
or otherwise signal the teapot’s inhabitant. The deadly
save upon drinking.
applications of this device make it highly useful for
those who wish to dispose of or incapacitate another
person in a formal setting.
METAMORPHIC VENOM
Weight —; Price varies; Craft (alchemy) DC equals save
DC + 5
Another of the creature's bladders contains its food
Metamorphic venom is an alchemical weapon
supply, which typically lasts for decades. When the
developed by serpentfolk that changes its effect
food runs out, even then the creature does not die, but
cyclically. Many variations exist and serpentfolk
simply goes inert until it is fed again. The teapot can be
alchemists readily invent more as needed. Venom
opened through secret levers and latches to insert food.
might be smeared on a weapon or placed on the tip
Tcho-Tcho usually give the creature several scoops of
of the user’s gloved finger. Most metamorphic venoms
human brain matter, but any high-energy fatty protein
have a 3- to 7-stage cycle. The venom changes color
will do.
and odor between stages, so the user can know which
The teapot does not produce its own poison. Any
effect is active. The venom changes stages rather than
ingredients the user wishes to dispense must be added
being used up when a creature is exposed to it or it has
to it.
its non-poison effect. Each exposure to a different stage
ATLACH-NACHA VENOM
Weight —; Price 1,650 gp; Craft (alchemy) DC 21
This venom is milked straight from the god. It is
generally smeared on weapons. It has no effect if
imbibed.
Poison—injury; save Fort DC 21; frequency 1/
round for 6 rounds; effect paralyzed for 7 days; cure 2
saves.
of the same metamorphic venom functions as exposure
to a different poison, with separate effects and saving
throws. Non-poison stages do not allow Fortitude saves
and simply take effect once rather than continuously.
Non-poison stages can affect creatures that are immune
to poison and potentially even objects. The venom is
exhausted once the final stage has been used.
M E TA M O R P H I C V E N O M : I G N I T I O N
Price 360 gp; Type poison, contact; Save Fortitude DC 13
Poison Frequency 1/round for 2 rounds
First Stage (transparent): 1d2 Dex damage
145