One use of these machines is to plug them into
stimulus (anything with a Perception check DC of –5
brain cylinders (page 300), allowing captured entities
or lower to notice). A successful DC 10 Wisdom check
to view the world outside their cylinder. But the mi-
negates this condition. A natural 1 on the Wisdom
go can also perform a surgical operation on a living
check gives the nauseated condition for 1 round as well.
being, in effect creating a permanent “socket” on that
A sensory machine typically weighs 3 pounds and
person, where they can insert their machine’s cords.
must be held in hand, placed on a stable surface, or
This operation requires materials worth 125 gp and 1
built into a brain cylinder's apparatus to be useful.
hour of effort for the mi-go.
Added senses fall into three broad categories:
The sockets are typically metal-rimmed holes in the
recipient's body. The fungi recommend that these holes
152
BASIC
Price 3,000 gp
be filled with wooden or ceramic plugs when not in use
This machine grants one sense of human quality:
to avoid gathering dust or lint.
vision, hearing, smell, touch, taste, temperature sense
Any sensory machine can be plugged into any
and pain, or possibly more obscure senses. For example,
socket. Plugging a sensory machine into a character’s
a blind person could plug in a vision machine and then
socket is a standard action that requires either a willing
be able to see through the machine (which they may
or helpless target or a successful attack roll. Unplugging
have to carry around). A sighted person could plug in
a sensory machine is a move action. Characters
a vision machine to effectively see through two sets of
receiving input from more sensory organs than they
eyes. The second machine could even be placed some
are accustomed to risk being sickened by the sensation
distance from the subject (with a long cord) to grant a
for 1d10 rounds whenever they perceive a new strong
sort of closed-circuit camera system.