I Getting Started
and certainly their understanding of what is going on
will change.
You can also use this to up the ante. Let’s use
Turning an Encounter
Into an Adventure
another example. The town suffers from an outbreak
It is perfectly plausible to plop down a gug guarding
of ghouls. Of course, the players are worried because
a treasure chest. The gug in this case would just be
ghouls are a potent, intelligent foe. There are scary
another monster—a bag of hit points hindering the
moments, desperate ambushes in dark alleyways, and
players from gaining loot. A gug has some unique
so forth.
powers that you can use to your advantage in planning
Then, during the course of this conflict, the players
your encounter. For example, gugs are completely
uncover the second part of the storyline and learn
silent, so players are likely unaware of the creature’s
that the ghouls are up to something–some grandiose
presence until it chooses to show itself. Since gugs have
plot. So now the player’s focus changes from physical
religious tendencies, perhaps it has an altar to its foul
danger to worrying about a larger threat–what are the
deity in its chamber. Perhaps killing the gug triggers a
ghouls up to? Instead of just defending the township,
curse which follows the party around.
they now have to descend into the ghoul tunnels to
With a little effort, the gug can be used for more.
find out the secret. Now the ghouls lay traps and call
For example, gugs are an intelligent species known for
unholy allies to their aid. The ante has been raised for
crafting organized plans. Perhaps the gug was in that
the players, not just in terms of danger, but in terms of
room for a reason? It’s not hard to extrapolate that after
what happens if they fail?
the party murders the gug for his loot, his fellow gugs
When the players finally discover what the ghouls
might find the corpse, and—thirsting for vengeance—
are plotting, you the game master have the opportunity
track down the party. All of a sudden, perhaps when
to transform the adventure once again, in a third
hotly engaged in another fight, a group of gugs emerges
storyline, and confront them with an existential threat!
silently from the darkness and joins in the fight against
Perhaps the ghouls are replacing all the important
the players. You’ve kept the adventure element of your
humans in town with their evil changelings. Maybe the
game strong, but the gugs have taken on personality
ghouls have accumulated enough sacrifices to summon
and perhaps even become a permanent part of your
and (they think) control a monstrous dhole to destroy
game. After all, even if the players manage to drive
the entire town. It’s even possible they plot to magically
away or kill the pursuing party of gugs, this doesn’t
teleport the entire township to the Vale of Pnath, where
mean they’re done with them: they might have to deal
they can feast at their leisure.
with gug hunting bands for the foreseeable future.
In this way, you have three simple, separate plotlines,
In the end, you have turned an almost random
each with a different type of frightening threat, and
encounter with a lone gug guarding some treasure into
you can keep up the horror element far longer and
a recurring enemy that may plague the heroes’ future
more effectively than in a one-shot adventure!
endeavors, potentially for an entire campaign.
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