glass, it sees brief glimpses of random other places in
The disguised weapon remains made of the same
the universe and in other planes of existence. A viewer
material as its base form and retains its hardness and
can control the glasst for 1 minute with a successful
hit points, regardless of form. It does not detect as
DC 20 Profession (Yog-Sothothery philosopher) skill
magical, as if disguised by magic aura.
check. The location viewed is a random one within
1d100-1 miles of the desired location. Once a viewer
has successfully controlled the glass, that viewer can't
control it again for 1 day.
CO NSTRUC TI O N
Cost 21,000 gp; Requirements Craft Wondrous Item,
greater scrying
MEDALLION OF Y'HA-NTHLEI
Aura moderate transmutation; CL 9th; Slot neck; Price
30,000 gp; Weight —
CO NSTRUC TI O N
Cost +3,000 gp; Requirements Craft Magic Arms and
Armor, magic aura, soften earth and stone
PANCHROMATIC ARMOR
Aura strong abjuration; CL 17th; Slot armor; Price
191,650 gp; Weight 50 lbs.
This suit of +5 full plate normally has a shimmering,
multicolored surface. The user can concentrate as
a standard action to change its color to one of those
listed below to gain perfect protection against one
This amulet allows its bearer to breathe underwater
energy type or effect, losing the +5 enhancement bonus
and see as if the water was perfectly clear no matter the
of the plate armor while it manifests that color. This
level of sediment in the water. It also prevents ill effects
effect lasts until the armor is removed or the wearer
caused by depth.
changes the color once more.
Color
Benefit
All
+5 enhancement bonus
Black
Immunity to energy drain
White
Immunity to petrification and nonharmless polymorph effects
Red
Immunity to fire
Orange
Immunity to electricity
Yellow
Immunity to light-based attacks
and prismatic effects
Green
Immunity to poison
Blue
original weapon. Tapping the weapon sharply with
Immunity to damage from
water-based attacks and wearer
does not need to breathe
Indigo
Immunity to death magic and effects
a dull bluish bit of specially forged metal chemically
Violet
Immunity to cold
CO NSTRUC TI O N
Cost 15,000 gp; Requirements Craft Wondrous Item, true
seeing, water breathing
MEMORY
(MAGIC WEAPON SPECIAL ABILITY)
Aura moderate transmutation; CL 8th; Slot none; Price
+6,000 gp; Weight —
This ability can only be placed on metal weapons. The
serpent folk use alchemy to transform the physical
mass of the weapon into an amorphous blob, a loose
chain that can be worn as a belt, or some other
innocuous form weighing the same amount as the
awakens the transformed weapon, which unfurls into
its original form. Another touch of the same metal
Many (but not all) suits of panchromatic armor are
returns the weapon to its disguised form. The trigger
designed for the use of serpent folk, and thus may not
itself is typically a short rod some 1–2 inches in length,
fit other creatures well.
but could be crafted as part of a brooch or ornament.
166
CO NSTRUC TI O N
Cost 96,650 gp; Requirements Craft Magic Arms and
Armor, death ward, prismatic sphere