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Sandy petersens cthulhu mythos (1) 173

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glass, it sees brief glimpses of random other places in

The disguised weapon remains made of the same

the universe and in other planes of existence. A viewer

material as its base form and retains its hardness and

can control the glasst for 1 minute with a successful

hit points, regardless of form. It does not detect as

DC 20 Profession (Yog-Sothothery philosopher) skill

magical, as if disguised by magic aura.

check. The location viewed is a random one within
1d100-1 miles of the desired location. Once a viewer
has successfully controlled the glass, that viewer can't
control it again for 1 day.
CO NSTRUC TI O N

Cost 21,000 gp; Requirements Craft Wondrous Item,
greater scrying

MEDALLION OF Y'HA-NTHLEI
Aura moderate transmutation; CL 9th; Slot neck; Price
30,000 gp; Weight —

CO NSTRUC TI O N


Cost +3,000 gp; Requirements Craft Magic Arms and
Armor, magic aura, soften earth and stone

PANCHROMATIC ARMOR
Aura strong abjuration; CL 17th; Slot armor; Price
191,650 gp; Weight 50 lbs.

This suit of +5 full plate normally has a shimmering,
multicolored surface. The user can concentrate as
a standard action to change its color to one of those
listed below to gain perfect protection against one

This amulet allows its bearer to breathe underwater

energy type or effect, losing the +5 enhancement bonus

and see as if the water was perfectly clear no matter the

of the plate armor while it manifests that color. This

level of sediment in the water. It also prevents ill effects

effect lasts until the armor is removed or the wearer

caused by depth.

changes the color once more.
Color

Benefit


All

+5 enhancement bonus

Black

Immunity to energy drain

White

Immunity to petrification and nonharmless polymorph effects

Red

Immunity to fire

Orange

Immunity to electricity

Yellow

Immunity to light-based attacks
and prismatic effects

Green

Immunity to poison


Blue

original weapon. Tapping the weapon sharply with

Immunity to damage from
water-based attacks and wearer
does not need to breathe

Indigo

Immunity to death magic and effects

a dull bluish bit of specially forged metal chemically

Violet

Immunity to cold

CO NSTRUC TI O N

Cost 15,000 gp; Requirements Craft Wondrous Item, true
seeing, water breathing

MEMORY
(MAGIC WEAPON SPECIAL ABILITY)
Aura moderate transmutation; CL 8th; Slot none; Price
+6,000 gp; Weight —

This ability can only be placed on metal weapons. The
serpent folk use alchemy to transform the physical

mass of the weapon into an amorphous blob, a loose
chain that can be worn as a belt, or some other
innocuous form weighing the same amount as the

awakens the transformed weapon, which unfurls into
its original form. Another touch of the same metal

Many (but not all) suits of panchromatic armor are

returns the weapon to its disguised form. The trigger

designed for the use of serpent folk, and thus may not

itself is typically a short rod some 1–2 inches in length,

fit other creatures well.

but could be crafted as part of a brooch or ornament.

166

CO NSTRUC TI O N

Cost 96,650 gp; Requirements Craft Magic Arms and
Armor, death ward, prismatic sphere



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