Dreamlands Cat
Racial Traits
dream form, creating a new dream body if necessary.
The Dreamlands cat must rest for 1d3 days in the
Dreamlands, after which point the Dreamlands cat
may return to the waking world. A Dreamlands cat
Of the races presented in this book, cats have
perhaps the most physical challenges integrating
into the party of typical humanoid adventurers
but adjust very well to the temperament and
mental nature of such a group, unlike ghouls,
gnorri, or zoogs, whose mere presence can
frighten or disturb the unprepared.
Dreamlands cats do not possess racial hit dice;
unlike normal cats, they are defined by their class
levels. Note that the cat’s size and lack of hands
make certain class choices challenging to play
may “resurrect” itself in this manner up to eight times,
giving it nine lives in all. Resurrections from other
methods (such as via raise dead or other powerful
magic) do not count against this limit.
Languages: Dreamlands cats speak Cat, but cannot
speak other languages. Dreamlands cats always know
the native language of the humanoid culture they live
in (this is most frequently Common). Dreamlands cats
with high Intelligence scores can choose any non-secret
language as a bonus language if raised in a humanoid
or even downright impossible, but other choices
society. If raised in a non-human society (such as elf,
can result in characters of much greater power
halfing, etc.) then they can choose from the bonus
than a human of the same class. Dreamlands cats
languages available to that race. The cats understand
are magical beasts; they have low-light vision,
these languages and can also read them but cannot
and must breathe, eat, and sleep.
speak them. Cats can be understood by anyone who
speaks Cat, or, as previously noted, anyone who has
its mind from disturbing discoveries or to thwart detect
spent a week with a specific cat can understand that
thoughts) or with its full Dreamlands intellect intact.
cat.
Moon Jump (Su): When in the Dreamlands,
Equipment Slots: Dreamlands cats are very
a Dreamlands cat can leap into the night sky and
limited in the type of magic items and equipment
travel to a moon (or, if on a moon, leap and travel to
they can use. As they have no hands, Dreamlands cats
the Dreamlands) as a full-round action that provokes
cannot use items that require hands (such as wielding
an attack of opportunity. This trip takes the cat 2d6
a manufactured weapon or a shield). A cat can wear
minutes to complete, and while jumping, the cat is
armor if the armor is tailored to fit its feline body. Cats
considered in an alternate dimension. A group of four
can wear and benefit from magic rings (up to two,
Dreamlands cats can bring a single Small creature with
worn on the tail as bracelets) and neck slot magic items.
them when they moon jump, while a group of eight
Specially tailored belt, body, shoulder, and wrist slot
Dreamlands cats can bring a single Medium creature
items can be used if they are created specifically for
with them. A Dreamlands cat may moon jump twice
a Dreamlands cat’s physiology. (Note that the Feline
per night, and always returns within 1 mile of its
Item Focus item creation feat allows for a Dreamlands
original departure point.
item crafter to transform a magic item into something
Nine Lives (Su): When killed, a Dreamlands cat’s
mind and consciousness shifts reflexively back into a
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that merges with a cat’s body; see page 76 for more
details.)