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Sandy petersens cthulhu mythos (1) 174

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VI

Mythos Items and Artifacts

RING OF EIBON

to travel to the Dreamlands

Aura strong divination;
CL 17th; Slot ring; Price
42,000 gp; Weight —

even if his dream-self is dead.
While the bearer uses the key to travel
to the Dreamlands, the key vanishes

This ring grants the wearer

from the dreamer's body and

glimpses into the future. As

reappears upon the dreamer's

a swift action, the wearer can

awakening. If the bearer of the

activate the ring of Eibon to

key dies in the Dreamlands, the



gain a +4 insight bonus to AC

silver key ceases to exist.

and on attack rolls, as well as the

CO NSTRUC TI O N

benefits of foresight for 1 round.

Cost 7,500 gp; Requirements Craft
Wondrous Item, dream

This ability can be used three times
per day.
CO NSTRUC TI O N

Cost 21,000 gp; Requirements Forge Ring, foresight

SEAL OF HYDRA
Aura faint abjuration; CL 3rd; Slot neck; Price 10,000 gp;
Weight —

STARSTONE OF MNAR
Aura faint abjuration; CL 3rd; Slot —; Price 4,000 gp;
Weight 2 lbs.

The starstone of Mnar grants a +4 bonus on Will saves
against all attacks and spells from aquatic aberrations

and other creatures closely associated with the Cthulhu

Anyone attempting to pickpocket the bearer of this

Mythos (GM's discretion) that would inflict any of the

seal finds the targeted item immoveable and the bearer

following conditions: insanity, madness, confusion,

is made instantly aware of the attempted theft. If the

fear, nauseated, and sickened. In order to receive this

seal is attached to a chest with a command word, no

bonus, the owner must hold the starstone; it is not

one can open or steal from the chest without first

intended to be worn.

destroying the seal or by saying a command word.
In all other ways, the chest is warded by arcane lock.
Attempts to open the warded chest mentally alert the

CO NSTRUC TI O N

Cost 2,000 gp; Requirements Craft Wondrous Item, lesser
restoration, remove fear


one who activated the seal regardless of distance. The

TIARA OF MNAR

seal and any warded container have at least hardness 20

Aura faint necromancy; CL 5th; Slot head; Price 15,000 gp;
Weight 1/2 lb.

and 50 hit points.
CO NSTRUC TI O N

Cost 5,000 gp; Requirements Craft Wondrous Item, alarm,
arcane lock

SILVER KEY
Aura strong enchantment; CL 13th; Slot none; Price
15,000 gp; Weight —

This small tiara always glistens like it's just been
polished. When worn, the wearer is immune to fatigue
and exhaustion. Each time the tiara prevents the
wearer from becoming fatigued or exhausted, it stores
1 fatigue point (for fatigued) or 2 fatigue points (for
exhausted). When the tiara is removed, the wearer

This small, elaborate silver key grants whoever holds

becomes fatigued if the tiara had exactly 1 fatigue


it the benefit of the Dreamer feat (page 75). If the

point stored, or exhausted if it had 2 or more points

bearer already has the Dreamer feat, the key allows him

stored. For every point beyond 2 stored, the wearer

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