VI
Mythos Items and Artifacts
RING OF EIBON
to travel to the Dreamlands
Aura strong divination;
CL 17th; Slot ring; Price
42,000 gp; Weight —
even if his dream-self is dead.
While the bearer uses the key to travel
to the Dreamlands, the key vanishes
This ring grants the wearer
from the dreamer's body and
glimpses into the future. As
reappears upon the dreamer's
a swift action, the wearer can
awakening. If the bearer of the
activate the ring of Eibon to
key dies in the Dreamlands, the
gain a +4 insight bonus to AC
silver key ceases to exist.
and on attack rolls, as well as the
CO NSTRUC TI O N
benefits of foresight for 1 round.
Cost 7,500 gp; Requirements Craft
Wondrous Item, dream
This ability can be used three times
per day.
CO NSTRUC TI O N
Cost 21,000 gp; Requirements Forge Ring, foresight
SEAL OF HYDRA
Aura faint abjuration; CL 3rd; Slot neck; Price 10,000 gp;
Weight —
STARSTONE OF MNAR
Aura faint abjuration; CL 3rd; Slot —; Price 4,000 gp;
Weight 2 lbs.
The starstone of Mnar grants a +4 bonus on Will saves
against all attacks and spells from aquatic aberrations
and other creatures closely associated with the Cthulhu
Anyone attempting to pickpocket the bearer of this
Mythos (GM's discretion) that would inflict any of the
seal finds the targeted item immoveable and the bearer
following conditions: insanity, madness, confusion,
is made instantly aware of the attempted theft. If the
fear, nauseated, and sickened. In order to receive this
seal is attached to a chest with a command word, no
bonus, the owner must hold the starstone; it is not
one can open or steal from the chest without first
intended to be worn.
destroying the seal or by saying a command word.
In all other ways, the chest is warded by arcane lock.
Attempts to open the warded chest mentally alert the
CO NSTRUC TI O N
Cost 2,000 gp; Requirements Craft Wondrous Item, lesser
restoration, remove fear
one who activated the seal regardless of distance. The
TIARA OF MNAR
seal and any warded container have at least hardness 20
Aura faint necromancy; CL 5th; Slot head; Price 15,000 gp;
Weight 1/2 lb.
and 50 hit points.
CO NSTRUC TI O N
Cost 5,000 gp; Requirements Craft Wondrous Item, alarm,
arcane lock
SILVER KEY
Aura strong enchantment; CL 13th; Slot none; Price
15,000 gp; Weight —
This small tiara always glistens like it's just been
polished. When worn, the wearer is immune to fatigue
and exhaustion. Each time the tiara prevents the
wearer from becoming fatigued or exhausted, it stores
1 fatigue point (for fatigued) or 2 fatigue points (for
exhausted). When the tiara is removed, the wearer
This small, elaborate silver key grants whoever holds
becomes fatigued if the tiara had exactly 1 fatigue
it the benefit of the Dreamer feat (page 75). If the
point stored, or exhausted if it had 2 or more points
bearer already has the Dreamer feat, the key allows him
stored. For every point beyond 2 stored, the wearer
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