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Sandy petersens cthulhu mythos (1) 176

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VI

Mythos Items and Artifacts

SPHERE OF NATH
Aura strong conjuration; CL 20th; Weight 1 lb.

When held, this dark, palm-sized glass sphere lets you
use the physical attributes of another location you are
familiar with. For example, you can use the advantage
of magical standing stones on a mountaintop while in
a basement miles away, an underwater cavern, or your
own spellcasting chamber. In a sense, you are in two
places at once. However, the properties do not extend
beyond your person. It also allows you to meet any
location component of a ritual or spell. You cannot cast
a spell through the connection to bypass the normal
range restrictions of spells. (Thus, a spell you cast
with the aid of the sphere still takes effect from your
location, not from the location the sphere is connected
to.)
DESTRUCTION

DESTRUCTION

The R'lyeh tablet can be destroyed by damage while
physically in R'lyeh, but it has 200 hit points and
hardness 8.

SHINING TRAPEZOHEDRON
Aura Strong conjuration; CL 20th; Slot none; Weight 50 lbs.



Through the shining surfaces of this massive crystal
trapezohedron, one can see through all time and space.
For every 4 rounds the user looks into the Shining
Trapezohendron, the user can cast a divination spell
(90% accuracy). Every 4 rounds that the user stares
into the crystal, the user must succeed at a DC 15
Will saving throw or become shaken for 1 hour. Note,
multiple shaken effects are cumulative, so if the user
is already shaken and fails a save, that user becomes
frightened. If the save fails by 10 or more or the result is
a natural 1, the user gains an insanity (see page 94).

A sphere of Nath can be destroyed by sending it through a
gate while it is linked to the location of a Great Old One
or similarly powerful entity.

If the user watches for 5 minutes straight, the Shining

Major Artifacts

is not under the user’s control.

As with all major artifacts, the following items are
unique and impossible to reproduce. Each is important
to the cult of a Great Old One or Outer God.

Trapezohendron summons the Haunter (an avatar form
of Nyarlathotep described on page 177). The Haunter
DESTRUCTION


To destroy the Shining Trapezohedron, it must be bathed
in the heart blood of the Hunter, at which point it dulls,
loses its magical properties, and can be shattered.

R'LYEH TABLET
Aura overwhelming necromancy; CL 21st; Slot none;
Weight 25 lbs.

Any creature that sleeps within 100 feet of the R’lyeh
Tablet has constant dreams of Cthulhu and being in
R’lyeh. During these dreams, the subjects psychically
enter that place, as if by astral projection, returning
when they awaken from sleep. If a creature is holding
something on R’lyeh before it wakes, that item comes
along to the waking world. However, any dreamers
that are killed, knocked unconscious, or imprisoned
while dreaming cease to exist outside R'lyeh, and all
memory of their outside existence is erased.

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