II Mythos Races
Speed: Gnorri have a land speed of 20 feet and a
Limb Allocation (Ex): Gnorri can absorb or
swim speed of 40 feet. They gain a +8 racial bonus on
extrude their arms, although the process is somewhat
Swim checks and can choose to take 10 on a Swim check,
painful and slow, and can only be performed once per
even if distracted or endangered when swimming. They
day. A gnorri must concentrate for ten minutes to adjust
can use the run action while swimming, provided they
the number of arms it currently has, during which
swim in a straight line.
Amorphous Entrails
A
(Ex):
internal
gnorri’s
time it is considered to be flat-footed. If the
gnorri’s concentration is disrupted
during this time, it must begin
organs
the process of limb allocation
shift and slither
from the beginning, but it
around, and are
does not lose its daily usage
never in exactly
of this ability. A gnorri can’t
the
attack with more than two arms
same
place
from one moment
to another. As a result,
they have a 25% chance
to
ignore
additional
damage caused by critical hits, sneak
attacks, and precision-based damage.
during a full attack but can
otherwise use a third or
fourth hand normally
(carry shields, using
items, etc.). Added
hands are always off-
This ability also grants gnorri
hand, even when
immunity to damage caused by
making attacks of
water pressure.
opportunity.
Amphibious (Ex): Gnorri
can breathe both air and water.
Cannot be Tripped (Ex): As
gnorri do not have legs, they cannot
be tripped.
Gnorri Science (Ex): Gnorri gain a +2 racial bonus
on all Craft (alchemy), Heal, and Knowledge (nature)
Two Arms:
If a gnorri elects
to have two arms,
it can concentrate
more of its muscle mass in those limbs and as
a result, gains a +2 bonus to its Strength.
Three Arms: If a gnorri elects to have three
checks. Gnorri are adept with poisons, and never risk
arms, it must allocate its muscle mass more
accidentally poisoning themselves when applying
evenly and gains no bonus to its Strength,
poison to a weapon or using toxic materials when
but neither is it forced to self-cannibalize its
crafting alchemical substances.
body to maintain a fourth arm, so it takes
Hard to Discern: Gnorri find it difficult to discern
individuals of other races, and suffer a -2 racial penalty
no additional penalty to its Constitution.
Four Arms: If a gnorri elects to have four arms,
on Bluff, Diplomacy, and Sense Motive when dealing
it must allocate additional muscle mass, flesh,
with non-gnorri.
bone, nerves, and circulatory system reserves
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