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Sandy petersens cthulhu mythos (1) 44

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II Mythos Races
Speed: Gnorri have a land speed of 20 feet and a

Limb Allocation (Ex): Gnorri can absorb or

swim speed of 40 feet. They gain a +8 racial bonus on

extrude their arms, although the process is somewhat

Swim checks and can choose to take 10 on a Swim check,

painful and slow, and can only be performed once per

even if distracted or endangered when swimming. They

day. A gnorri must concentrate for ten minutes to adjust

can use the run action while swimming, provided they

the number of arms it currently has, during which

swim in a straight line.
Amorphous Entrails
A

(Ex):
internal

gnorri’s

time it is considered to be flat-footed. If the


gnorri’s concentration is disrupted
during this time, it must begin

organs

the process of limb allocation

shift and slither

from the beginning, but it

around, and are

does not lose its daily usage

never in exactly

of this ability. A gnorri can’t

the

attack with more than two arms

same

place

from one moment
to another. As a result,
they have a 25% chance

to

ignore

additional

damage caused by critical hits, sneak
attacks, and precision-based damage.

during a full attack but can
otherwise use a third or
fourth hand normally
(carry shields, using
items, etc.). Added
hands are always off-

This ability also grants gnorri

hand, even when

immunity to damage caused by

making attacks of

water pressure.

opportunity.

Amphibious (Ex): Gnorri
can breathe both air and water.

Cannot be Tripped (Ex): As
gnorri do not have legs, they cannot
be tripped.
Gnorri Science (Ex): Gnorri gain a +2 racial bonus
on all Craft (alchemy), Heal, and Knowledge (nature)

‘‘

Two Arms:

If a gnorri elects
to have two arms,
it can concentrate
more of its muscle mass in those limbs and as
a result, gains a +2 bonus to its Strength.
‘‘ Three Arms: If a gnorri elects to have three

checks. Gnorri are adept with poisons, and never risk

arms, it must allocate its muscle mass more

accidentally poisoning themselves when applying

evenly and gains no bonus to its Strength,

poison to a weapon or using toxic materials when

but neither is it forced to self-cannibalize its

crafting alchemical substances.


body to maintain a fourth arm, so it takes

Hard to Discern: Gnorri find it difficult to discern
individuals of other races, and suffer a -2 racial penalty

no additional penalty to its Constitution.
‘‘ Four Arms: If a gnorri elects to have four arms,

on Bluff, Diplomacy, and Sense Motive when dealing

it must allocate additional muscle mass, flesh,

with non-gnorri.

bone, nerves, and circulatory system reserves

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