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Sandy petersens cthulhu mythos (1) 46

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II Mythos Races
limited to two, as if it were a typical humanoid creature,
regardless of the number of arms it currently has.
Languages: Gnorri speak their own language and
Common. A gnorri with a high Intelligence score
can choose Aboleth, Aklo, Aquan, Deep One, and
Draconic as bonus languages.

Variant Gnorri

The gnorri who are most likely to interact with surface
dwelling people (and are thus the ones focused upon
in this section) are but one variant of a diverse species.
Deeper waters host other types of gnorri that have
different hues of skin color. Each of these variants has
slightly different abilities, as summarized below.
Black Gnorri: The deepest ocean trenches are the

domain of gnorri with inky dark flesh. These gnorri
have the see in darkness universal monster ability and
+2 Intelligence instead of +2 Wisdom.
Brown-Green Gnorri: This mottled variant dwells
in coastal swamps and is more comfortable out of water.
They have a land speed of 25 feet but lose amorphous
entrails.
Red Gnorri: These gnorri hail from deeper
waters than typical gnorri. They gain a +2 bonus to
Constitution but lose the ability to grow a fourth arm

Science, already oppressive with its
shocking revelations, will perhaps


be the ultimate exterminator of our
human species—if separate species
we be—for its reserve of unguessed
horrors could never be borne by mortal
brains if loosed upon the world. If we
knew what we are, we should do as
Sir Arthur Jermyn did; and Arthur
Jermyn soaked himself in oil and
set fire to his clothing one night.
—H. P. Lovecraft, Arthur Jermyn

using limb allocation.
White Gnorri: Dwellers of arctic seas, white gnorri
possess cold resistance 5 but suffer a –2 penalty on
saving throws against fire effects.

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