VII Cults
revert enemy lands to their wild primordial state.
craftsmanship and potent enchantments. The massive
Bokrug's servants are given Bokrug eggs (see page 163)
effort and lavish resources invested in this process often
to call forth ghosts of Ib when Bokrug does not deign
attract attention, which can lead to the destruction of
to make a personal appearance.
the cult then and there. Assuming the cult is able to
Byatis
Cults of Byatis provide it with sacrifices so that it can
grow, and in return, Byatis may provide worshippers
with spells or wisdom. They may also have as their goal
access to other Great Old Ones or Outer Gods through
the gates that Byatis will create once sufficiently
nourished. Because places where Byatis has been
summoned suffer from his amnesia-inducing power,
cults that retain knowledge of what they worship
necessarily dwell some distance away, and must
periodically make pilgrimages to worship and interact
with their god. However, this is in part a boon: enemies
who follow pilgrims on this journey soon come under
the mental influence of Byatis, forgetting their mission
and purpose and often being drawn down to its lair as
a meal.
Some cults that grow around Byatis actually live in
its vicinity, generally led by a powerful magician who
may have first summoned it there. In these cases, the
magician is inevitably overcome by Byatis’s influence
and eaten. When this occurs, the general membership
of the cult will eventually forget exactly what it worships
or why its members feel compelled to offer it sacrifice.
They may even let Byatis loose on the neighboring
deflect suspicion, they complete the idol and summon
Chaugnar Faugn itself. The Great Old One generally
lingers so long as the cult plies him continuously with
sacrifices and power, though eventually he becomes
sated and departs. For this reason, cults may produce
multiple statues from which they can summon the
Great Old One, so that they need never risk being
without direct access to the god.
Chaugnar Faugn is primarily worshipped by his
own creations, such as the amphibious monstrous
race of miri nigri, as well as by the Tcho-Tcho, whose
development he guided. Like other Great Old Ones,
Chaugnar Faugn knows vast numbers of secret spells
and possesses great wisdom and knowledge. He is
happy to impart these things to devoted cultists. He
also has a predilection for using his proboscis to alter
the flesh of creatures, especially worshippers. For
example, he may reshape a cultist or several cultists
together into his own image. Chaugnar Faugn also
creates new creatures by taking apart or combining
existing ones. These sculpting actions always seem
intended to improve or uplift the physical form of his
chosen canvas, at least in his own alien eyes.
Cthugha
countryside periodically. Visitors and adventurers may
Cthugha is not itself a permanent entity, but a collective
thus sincerely be told that the dark being that dwells
of millions of fire vampires, making it an unusual object
in yonder dungeon is a dragon, demonic monster, or
of worship. The fire vampires do, however, have a use
some other creature—anything but Byatis. None know
for mortals, in that—with the proper ritual preparation
the truth, even those who worship the Great Old One
and ordination—the souls of humans and other mortal
itself.
races can add to the collective’s power as though they
Chaugnar Faugn
Cults of Chaugnar Faugn must first create a statue of
their deity from expensive materials with masterwork
were themselves fire vampires.
The number of the immortal fire vampires is limited,
and the greatest height they can reach without external
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