Invert Birth (Su) When a drakainia uses her dimension
door spell-like ability, instead of the normal range, she
can choose to teleport to any space occupied by one of
her spawn that is within 1 mile of her. She doesn’t need
line of sight or knowledge of the spawn’s location. If she
chooses a spawn that is farther than a mile away, she
does not lose the use of the spell-like ability, but does
lose the action. On arrival, she explodes out from her
offspring, destroying it entirely.
Polymorphism (Ex) The spawn gestating inside the
drakainia constantly alter her internal construction,
making her immune to bleed, disease, poison, and
polymorph effects. When she is subject to a critical hit
or a sneak attack, this polymorphism grants her a 75%
chance of negating such attacks.
Razor Claws (Ex) A drakainia’s claws are razor sharp with a
critical threat range of 17–20 and a critical multiplier of ×4.
Transfer Suffering (Su) As a swift action, a drakainia can
transfer a single harmful spell effect or condition from
herself to one of her offspring that is currently within her
gestation aura.
Well of Life (Su) A drakainia can unleash the primal life
energy within in her body to channel positive energy as
if she were a 20th-level cleric (DC 35). She can use this
ability 18 times per day and can choose to expend 1 use
of mythic power at each use to maximize the damage
healed.
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Primal life energy, raw and uncontrolled, seethes
through this mother of monsters. Her churning,
distended belly mocks creation, birthing horrors and
dismal failures. The weak are torn apart in the writhing
mass of her nursery, while the strong transcend their
hideous origins to become creatures of greatness in
their own right.
She is always encountered with at least a handful
of her favored children, as well as other progeny she
can sacrifice to protect herself. With their help, she
impregnates those who come across her with twisted,
monstrous life.
Drakainia Spawn
When a drakainia spawns, either through her own
body or through a surrogate, what issues forth is a
mutated abomination. Any impregnated creature that’s
within the drakainia’s gestation aura has a child of the
parents’ race, but with one of the following mutations.
Mutation
01–10
Fatal Mutation The creature is birthed stillborn and horribly disfigured.
11–20
Covered in Eyes (Ex) Eyes cover the front and back of the creature’s head. It gains all-around vision.
21–30
Chameleon Scales (Ex) This creature is covered in scales that shift their hue to blend in with their surroundings. The
creature gains a +8 racial bonus on Stealth checks and gains hide in plain sight.
31–40
Poison Glands (Ex) The creature has a pair of poison sacs near its mouth. It gains immunity to poison, and three times per
day it can spit a dose of poison up to 20 feet as a ranged touch attack. Poison: Contact—injury; save Fort DC 10 + 1/2 the
creature’s HD + its Constitution modifier; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 1 save.
41–50
Sticky (Ex) The creature’s limbs are covered in tiny, hooked hairs that give its skin a downy appearance. It gains the grab
ability on its primary natural attacks (if it has any) or its unarmed strike, and a +8 racial bonus on Climb checks.
51–60
Serpent-Headed Tail (Ex) The creature has a tail that ends in a snake head. This provides a +4 circumstance bonus on
Perception checks and a primary bite attack (1d3 + the creature’s Strength modifier for a Medium creature). In addition, the
creature gains Improved Trip as a bonus feat.
61–70
Vestigial Companion (Ex) The creature has the head of an animal (usually a goat, chicken, or dog) growing out of its back
or torso, providing the scent ability. If the base creature already has scent, this mutation allows it to determine the direction
of a particular scent as a free action.
71–80
Multiple Heads (Ex) The creature has 2d4 heads, granting it a +4 racial bonus on saving throws against illusions and
enchantments and a +8 racial bonus on Perception checks. The creature speaks an additional number of languages equal
to its total number of heads. Each head speaks with a different voice.
81–90
Tentacles (Ex) The creature’s legs are replaced with multiple tentacles. It can’t be tripped and gains a +8 racial bonus to
CMD and a +8 racial bonus on combat maneuver checks to grapple.
91–99
Impenetrable Skin (Ex) The drakainia spawn’s skin is tough and scaly. It gains DR/— equal to half its HD (maximum 10).
100
Favored Spawn (Su) Favored spawn are those a drakainia has marked as successful or quasi-successful mutations. These
powerful spawn gain a +4 luck bonus on all saving throws, a +4 increase to natural armor, a +4 inherent bonus to two
ability scores, and 1 mythic rank.