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X Expanded Mythos Bestiary
Ghoul, Leng
What You See
Lean and dog-like in appearance, this
humanoid’s body reeks of death. A
slavering tongue slides over a jaw full
of sharpened canine teeth, but there’s
a distinct intelligence in its eyes.

12 or more Hit Dice, in which case it rises from death as a
Leng ghoul.
Erudite (Ex) All Knowledge skills are class skills for Leng
ghouls. In addition, a Leng ghoul can cast spells from
any magic scroll as if it had the spells on its spell list.
It automatically succeeds at the caster level check
necessary to use the scroll.
Paralysis (Ex) A successful DC 22 Fortitude save negates a
Leng ghoul’s paralysis. At the end of each round after the
first, the victim can attempt a new DC 22 Fortitude saving
throw to end the paralysis effect; the effect is otherwise
permanent. Once the effect ends, the victim is staggered
for 1 round.

The ghouls of the nightmare dimension of Leng are far

LENG GHOUL

CR 10

XP 9,600
CE Medium undead (extraplanar)


Init +7; Senses darkvision 60 ft.; Perception +20
DEFENSE

AC 25, touch 17, flat-footed 18 (+7 Dex, +8 natural)
hp 126 (12d8+72)
Fort +10, Ref +11, Will +13
Defensive Abilities channel resistance +4; Immune cold,
undead traits
OFFENSE

Speed 30 ft., burrow 30 ft., climb 30 ft.
Melee bite +16 (1d8+7 plus disease and paralysis), 2 claws
+17 (1d6+7 plus paralysis)
Special Attacks rend (2 claws, 1d6+10), sneak attack +2d6
S TAT I S T I C S

Str 24, Dex 24, Con —, Int 17, Wis 20, Cha 23
Base Atk +9; CMB +16 (+18 trip); CMD 33 (35 vs. trip)
Feats Combat Expertise, Combat Reflexes, Improved Feint,
Improved Trip, Lunge, Weapon Focus (claws)
Skills Acrobatics +19, Climb +30, Knowledge (arcana,
dungeoneering, planes, religion) +12, Perception +20,
Sense Motive +20, Stealth +22
Languages Aklo, Common
SQ erudite
ECO LO GY

Environment any
Organization solitary, pair, or cult (3-8)
Treasure standard

SPECIAL ABILITIES

Disease (Ex) Leng Ghoul Fever: Bite—injury; save Fort
DC 22; onset immediate; effect 1d3 Con and 1d4 Dex
damage; cure 2 consecutive saves. The save DC is
Charisma-based. A humanoid that succumbs to Leng
ghoul fever becomes a normal ghoul unless in life it had

more powerful and more intelligent than their lesser
kin that haunt and caper in the lonely graveyards of
the Material Plane, yet they are also more prone to
discussion and debate with intruders. Ghoul warrens
that burrow deep enough can inexplicably cross
over from this world to Leng, allowing the ghouls of
that realm access to this world. Leng ghouls delight
in feasting on dead flesh and consider themselves
gourmets of rot and decay, treating a full coffin as a
sumptuous banquet table.
Leng ghouls maintain complex societies and
extensive warrens when they colonize reaches of
the Material Planes, digging deep below the surface
graveyards they choose to haunt. These creatures are
not only driven to gather victims to slaughter and
bodies to ripen—they also seek out forbidden texts and
magical scrolls to augment their ever-increasing stores
of knowledge, which often rival the greatest of wizardly
libraries in size, although their subject matter tends to
be limited to necromancy and the study of forbidden
rites. A Leng ghoul can sometimes be convinced to let
a particularly delicious-looking intruder go (relatively)

unharmed in exchange for new lore.
Although most Leng ghouls venerate the Great Old
Ones or Outer Gods (they have a particular affinity
for Nyarlathotep), a rare few of these creatures retain

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