X Expanded Mythos Bestiary
Hundun
What You See
Shifting hues of energy flow around
this creature’s body, coalescing
through the visible spectrum of colors.
Holding an asymmetrical staff that
compels the eye, the creature moves
through the air, reality distorting
and collapsing around it.
Feats Befuddling Strike, Blind-Fight, Combat Reflexes,
Dimensional Agility, Dimensional Assault, Dimensional
Dervish, Greater Blind-Fight, Improved Blind-Fight,
Improved Critical (unarmed strike), Improved Initiative,
Improved Unarmed Strike, Punishing Kick, Quicken SpellLike Ability (dimension door), Quicken Spell-Like Ability
(mass inflict moderate wounds), Weapon Focus (unarmed
strike)
Skills Acrobatics +36, Climb +30, Escape Artist +36,
Intimidate +38, Knowledge (planes) +22, Perception +36,
Sense Motive +27, Spellcraft +22, Stealth +32, Swim +30
Languages Abyssal, Aklo, Protean (can’t speak any
languages); telepathy 300 ft.
SQ faceless, no breath
ECO LO GY
HUNDUN
CR 21
XP 409,600
CE Large aberration (chaotic, extraplanar)
Init +10; Senses blindsense 300 ft., detect law; Perception
+36
DEFENSE
AC 37, touch 23, flat-footed 31 (+8 deflection, +6 Dex,
+14 natural, -1 size)
hp 364 (27d8+243)
Fort +18, Ref +23, Will +21
Defensive Abilities entropic mind, evasion, negative
energy affinity, spacetime shifting; DR 15/lawful and
piercing; Immune aging effects, cold, disease, mindaffecting effects, petrification, poison; Resist fire 30; SR
32
OFFENSE
Speed 60 ft.; air walk
Melee unarmed strike +32/+32/+27/+27/+22/+22/+17
(4d8+12/19-20 plus 1d6 negative energy)
Space 10 ft.; Reach 10 ft.
Special Attacks Befuddling Strike (6/day, DC 29), Punishing
Kick (6/day, DC 29), strange attractor
Spell-Like Abilities (CL 21st; concentration +29)
Constant—air walk, detect law
At will—chaos hammer (DC 22), dimension door,
enervation, greater dispel magic, mass inflict moderate
wounds (DC 24), plane shift (DC 23)
3/day—quickened dimension door, disintegrate (DC 24),
quickened mass inflict moderate wounds (DC 24), word
of chaos (DC 25)
1/day—orb of the void (DC 26)
S TAT I S T I C S
Str 34, Dex 22, Con 29, Int 18, Wis 23, Cha 27
Base Atk +20; CMB +33; CMD 57
Environment any (Abyss, Limbo, or Negative Energy Plane)
Organization solitary, pair, or mob (3-5)
Treasure none
SPECIAL ABILITIES
Entropic Mind (Ex) A hundun’s mind is a maelstrom of
utter chaos. A hundun is immune to mind-affecting
effects, and any creature that attempts to affect a hundun
with a mind-affecting effect gains 1d4 temporary
negative levels (Will DC 31 negates) from entropic
feedback. These negative levels disappear automatically
after 8 hours. The save DC is Charisma-based.
Faceless (Ex) A hundun has no eyes, but detects
infinitesimal gravitic distortions through its skin, gaining
blindsense 300 feet. A hundun is blind and deaf, and is
immune to effects that depend on sight or hearing. It
subsists on negative energy and doesn’t breathe, eat, or
drink.
Spacetime Shifting (Ex) Reality constantly reconfigures
in the vicinity of a hundun, correcting the paradoxes the
creature’s existence in space and time generates. This
causes all attacks against the hundun to suffer a 20% miss
chance, and grants the hundun a deflection bonus to AC
and a racial bonus on Reflex saves equal to its Charisma
modifier.
Strange Attractor (Sp) A hundun can activate or
deactivate the stafflike strange attractor it carries as a
free action. While active, a strange attractor hovers in
place, and the hundun can mentally move it up to 60
feet through space as a move action, to a maximum
range of 300 feet. If it enters a space with a creature,
it stops moving for the round and that creature must
attempt a DC 31 Will saving throw. The creature falls
unconscious for 1 round if it fails this save, or is nauseated
for 1 round if it succeeds. The space around an active
strange attractor twists and warps, trapping creatures
within its gravity well. This functions like repulsion but
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