in reverse: creatures within 60 feet attempting to move
away from it are prevented from doing so, wasting their
move actions (Reflex DC 31 negates). Lawful creatures
beginning their turn within 60 feet of an active strange
attractor are nauseated for 1 round (Will DC 31 negates).
Nausea caused by a strange attractor is a mind-affecting
effect. Creatures with the chaotic subtype are immune
to all effects of the strange attractor. The save DCs are
Charisma-based.
A strange attractor can’t be attacked or harmed by physical
attacks, but disintegrate, mage’s disjunction, a sphere of
annihilation, or a rod of cancellation affect it. A strange
attractor’s touch AC is 18 (+8 deflection), and attacks
against it suffer a 20% miss chance. If a hundun’s strange
attractor is destroyed, the hundun can create a new one
after 1d8 hours of uninterrupted meditation. If a hundun
is slain, its strange attractor disappears.
Unarmed Strikes (Ex) A hundun’s unarmed strikes deal
4d8 points of damage, and function as chaotic, magic,
and adamantine weapons for the purpose of overcoming
damage reduction. A hundun can make a flurry of blows
attack with its unarmed strikes as a 20th-level monk,
without increasing its base attack bonus or taking the -2
penalty on attack rolls. This ability also grants the hundun
the Befuddling Strike rogue talent and the Punishing Kick
hungry ghost monk class feature.
In the nightmare dimensions of unreality beyond
space and time, the power of alien Gods is sufficient
to give life to intention. Hunduns are the incarnation
of the desire to reduce the multiverse to a space filled
with nothing but randomly fluctuating energy fields
and gravitic curvatures. Hunduns are primordial alien
monks who embody aspects of the gaping, formless
void that preceded the creation of the multiverse. They
are out of step with reality, which accommodates their
individual existences as intractable errors that must be
continually accounted for yet that can never fully be
corrected. These bizarre aberrations of life are sustained
by negative energy—life’s antithetical force—yet they
are not undead, nor do they differentiate between the
living and the unliving in the pursuit of their purpose.
Few beings can exist on the Negative Energy Plane
for long, making the hunduns, who often make their
homes there, something of an anomaly. Some scholars
460
speculate that early hunduns came to the Negative
Energy Plane as explorers, and remained there, addicted
to the mixture of pain and euphoric release caused by
the effects of negative energy on their skin.
Hunduns are tireless antagonists of archons,
asuras, axiomites, devils, inevitables, kytons, and
other exemplars of law. They oppose any effort to
impose or maintain discipline, structure, or regulation.
They loathe and undermine the prospect of peace
or tranquility, and relish confusion, disorder, and
destruction. Though these attitudes would seem to
make them ideological allies of the proteans, hunduns
hold those creatures in contempt, caring nothing
for that race’s strange religion, nor the spontaneous,
ephemeral acts of creation in which proteans delight.
Hunduns believe that the freedom and truth of
pure entropy are preferable to the artificial illusions
of structure, and they seek to spread this brand of
enlightenment to others as part of their goal to free all
creation from order’s fetters.
Hunduns appear as gigantic humanoids with
faces hidden by voluminous, hooded robes made out
of their own wrinkled skin. In truth, their faces are
not hidden, for they are faceless; the interiors of their
hoods are just filled with more folds of skin. They
carry staff-like objects known as strange attractors,
which appear as different things to different observers
but always as something that causes some form of
revulsion or nausea: a shaft of knotted intestines and
vital organs, studded with colored, weeping eyes; a
polished metallic rod on which distorted reflections of
the observer indulge in extreme self-harm; a column of
darkness in which worlds spiral toward a black heart
that snuffs out the life on them. These implements are
not artificial objects, but part of a hundun’s body. As
well as being weapons and snares, they are methods
of reproduction. Two hunduns can bring their strange
attractors together, causing them to merge into an eggshaped object under the control of one of the parents;