Sagari
SAGARI
CR 1/2
XP 200
NE Tiny aberration
Init +2; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 7 (1d8+3)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 30 ft. (perfect)
Melee bite +1 (1d4–1), tentacle +1 (1d4–1)
Space 2-1/2 ft.; Reach 2-1/2 ft.
Special Attacks baleful whinny, lashing strike
S TAT I S T I C S
Str 8, Dex 15, Con 17, Int 6, Wis 11, Cha 14
Base Atk +0; CMB +0; CMD 9 (can’t be tripped)
Feats Lightning Reflexes
Skills Fly +14, Perception +4, Stealth +14
Languages Aklo
SQ flight
ECO LO GY
Environment any forests
Organization solitary, pair, herd (3–8), or harras (9–16)
Treasure none
SPECIAL ABILITIES
Baleful Whinny (Su) As a standard action, a sagari can
emit a monstrous whinny. Any creature within 60 feet
must succeed at a DC 12 Will save or become sickened for
1d4 rounds by the hideous sound. This is a sonic, mindaffecting effect. Whether or not the save is successful, the
affected creature is immune to the same sagari’s baleful
whinny for 24 hours. The save DC is Charisma-based.
Flight (Su) A sagari’s flight is supernatural in nature.
Lashing Strike (Ex) Although a sagari is Tiny, it does not
provoke attacks of opportunity when it makes melee
attacks. In addition, its tentacle attack is a primary attack.
The resemblance to a horse’s head ends
when this creature opens its mouth.
Sharpened fangs, bits of rotting flesh
stuck between them, flex as the head
lets out an unnerving whinny.
air with their terrifying neighs and diving upon utterly
helpless, nauseated victims in a rush.
The tentacle of a sagari is not strong enough to
grab or strangle enemies, but serves the creature well
as an additional attack to augment its bite. Sagaris are
strictly carnivorous, and while they resort to feeding
on carrion if necessary, they greatly prefer fresh meat.
When a sagari makes its way into a settlement either to
wreak havoc or by accident, it can be found hanging
from the rafters of a barn or some other structure
with a tall ceiling. Stabled livestock are ideal prey for
sagaris, who can swiftly kill and devour the flesh of a
trapped animal in minutes. A sagari will not attack a
creature that it suspects is much stronger, though it will
sometimes assault groups of creatures, hoping to sicken
enough of its foes to distract them while it attacks the
weakest individual.
Sagaris haunt forest trails, hanging upside-down from
Sagaris are thought to have originally come from
tree branches by the grotesque tentacles that make
the vast caverns beneath the world’s surface. While
up their necks. Unexpectedly intelligent, these cruel
sagaris can speak, they rarely do so with those they
aberrations swoop down from their perches to attack
deem prey, seeing little point in communicating with
unsuspecting travelers wandering through the forests.
food. Despite their relative intelligence, sagaris rarely
Their piercing whinny causes sickness within those
form societies of any nature, at most traveling in roving
who hear it, the sound waves reverberating within
packs in search of larger prey to take down as a group.
the victims’ chests and causing them to feel unwell.
A sagari is 3 feet long from mouth to tentacle and
Groups of sagaris are particularly dangerous, filling the
472
What You See
weighs 30 pounds.