X Expanded Mythos Bestiary
Spider Eater
What You See
A maddening combination of various
insect creatures, this creature extends
reptilian wings as its pincers stretch
out to strike.
SPIDER EATER
CR 5
XP 1,600
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent;
Perception +15
DEFENSE
AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6
natural, –1 size)
hp 52 (5d10+25)
Fort +9, Ref +6, Will +2
Defensive Abilities freedom of movement
OFFENSE
Speed 30 ft., fly 60 ft. (good)
Melee bite +9 (1d8+5), 2 pincers +4 (1d6+2), sting +9
(1d6+5 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks implant
Spell-Like Abilities (CL 10th; concentration +10)
Constant—freedom of movement
S TAT I S T I C S
Str 21, Dex 14, Con 21, Int 3, Wis 12, Cha 10
Base Atk +5; CMB +11; CMD 24
Feats Dodge, Hover, Skill Focus (Perception)
Skills Fly +8, Perception +15; Racial Modifiers +4
Perception
Languages Aklo (cannot speak)
ECO LO GY
Environment temperate forests
Organization solitary or brood (2–12)
Treasure none
SPECIAL ABILITIES
Implant (Ex) A spider eater grows its eggs inside of a living
host. Implanting an egg in a host is a full-round action
that provokes attacks of opportunity, and the target must
be helpless but alive. Once an egg is implanted, it exudes
paralytic enzymes that not only keep the victim in state
of perpetual paralysis, but also keep it nourished and
alive in its comatose but fully aware state. This condition
lasts until the egg hatches in 1d6 weeks, at which point
the young spider eater consumes most of its host,
killing it. An egg can be surgically removed with a DC
25 Heal check (this check deals 2d6 points of damage to
the host regardless of success), at which point the host
recovers from the paralysis in 1d6 rounds. Any magical
effect that removes paralysis or disease (such as remove
paralysis, remove disease, or heal) also destroys the egg,
but mere immunity to paralysis or disease does not offer
protection.
Poison (Ex) Sting—injury; save Fort DC 17; frequency 1/
minute for 6 minutes; effect paralysis for 1 minute; cure 1
save. The save DC is Constitution-based.
An amalgam of dangerous creatures, this predator, as
its name suggests, prefers to hunt and feed upon spiders.
Their greatest boon to spider hunting, aside from their
stinger, ability to fly, and strong pincers, is their ability
to slip through the stickiest of webs in order to get to
their prey. Unfortunately for other creatures, when a
spider eater is denied its preferred prey, it seeks out
any living creature it can find to serve as a host for its
ravenous young.
When hunting, a spider eater drops from the
air onto its victim, stinging the prey with its barbed
tail. The creature then returns to the air and hovers,
waiting for its venom to take hold. Once the opponent
succumbs to paralysis, the spider eater lands again,
either to feed or implant its egg.
Although more intelligent than the typical beast,
to the point where it can understand a language
(usually Aklo), the spider eater is relatively slow-witted.
Nevertheless, it is intelligent enough that it resists
training—those who seek to ally with spider eaters
must befriend them via diplomacy and gifts of spiders
to feed upon or implant eggs into, or via intimidation
and coercion.
A spider eater measures roughly 14 feet long and
stands 6 feet tall. The creature has a wingspan just over
20 feet and weighs almost 2,000 pounds.
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