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Sandy petersens cthulhu mythos 491

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Syricta
SYRICTA

What You See

CR 12

XP 19,200
CE Large aberration
Init +2; Senses darkvision 60 ft., scent; Perception +22
DEFENSE

AC 29, touch 11, flat-footed 27 (+2 Dex, +18 natural, -1 size)
hp 178 (17d8+102)
Fort +11, Ref +9, Will +12
Immune mind-affecting effects, paralysis, poison; SR 23
Weaknesses serpentfolk pawn

Scale and skin mix and fuse in unholy
union to form a creature that bears
a hooded cobra head. Its lower body
and one of its arms are morasses of
twisting snake bodies and tails.

OFFENSE

Speed 40 ft.
Melee 3 bites +22 (2d6+10/19-20 plus poison), tentacle +20
(1d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+10), poison, poison cloud,


snake overRun
S TAT I S T I C S

Str 31, Dex 14, Con 22, Int 7, Wis 14, Cha 17
Base Atk +12; CMB +23 (+27 overrun); CMD 35 (37 vs.
overrun, can’t be tripped)
Feats Greater Overrun, Improved Critical (bite), Improved
Overrun, Intimidating Prowess, Lightning Reflexes,
Multiattack, Power Attack, Weapon Focus (bite), Weapon
Focus (tentacle)
Skills Intimidate +31, Perception +22, Survival +7
Languages Aklo, Draconic, Undercommon
ECO LO GY

Environment any land
Organization solitary, pair, knot (3-5)
Treasure standard
SPECIAL ABILITIES

484

Poison (Ex) Bite—injury; save Fort DC 24; frequency
1/round for 6 rounds; effect 1d4 Strength; cure 2
consecutive saves.
Poison Cloud (Ex) Once per day as a swift action, a
syricta can exhale a poisonous cloud from its nostrils in
a 20-foot radius centered on it. Any creature within the
cloud or entering it must immediately succeed at a DC
24 Fortitude save or be affected by the syricta’s poison.
The cloud dissipates at the beginning of the syricta’s next

turn.
Serpentfolk Pawn (Ex) A syricta’s immunity to mindaffecting effects doesn’t apply against serpentfolk or
any effects originating from a serpentfolk (for example, a
mind fog cast by a serpentfolk would bypass the syricta’s
immunity to mind-affecting effects).
Snake Overrun (Ex) The numerous snake heads and tails
of a syricta’s lower torso deal 6d6 points of bludgeoning,
piercing, and slashing damage to creatures when it
succeeds on an overrun combat maneuver against them.

Creatures that take damage from a syricta’s snake overrun
are also subjected to the syricta’s poison.

Serpentfolk breed syrictas by performing a ritual to
infuse a deformed serpentfolk egg with the vital essence
from a clutch of snake eggs. The resulting amalgamation
is a nightmarish cross between a serpentfolk and a mass
of writhing ophidian tails and heads.
Numerous snakes make up these abominations’
lower halves, granting them a slithering form of
locomotion. Each syricta also has a thick, muscled
snake tail forming one of its arms, allowing it to wrap
around prey and squeeze the life from them, while its
other arm splits at the elbow into two venomous snake
heads, granting the syricta a total of three deadly bites.
Despite being much smaller than its main head, the
arm heads are possessed of unexpected strength for
their size, making them equally deadly. These heads
are also adept at manipulating objects, allowing the
syricta to perform any action that would require a hand

—such as holding a weapon —at the expense of those
bite attacks.
These hideous monstrosities serve the serpentfolk
as bodyguards and enforcers, their primitive minds
conditioned to obey their serpentfolk masters. They
fight to the death if so commanded, though when they
lack commands from a serpentfolk, they act as brutish
bullies and cowards, viciously and sadistically harming



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