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Voonith
VOONITH

What You See
CR 4

XP 1,200
CN Small magical beast (aquatic)
Init +3; Senses darkvision 60 ft., low-light vision, scent;
Perception +8
DEFENSE

AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 37 (5d10+10)
Fort +6, Ref +7, Will +2
OFFENSE

Speed 30 ft., swim 50 ft.
Melee bite +8 (1d6+1 plus trip), 4 claws +7 (1d3+1)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks blood-freezing howl, pounce
S TAT I S T I C S

Str 13, Dex 16, Con 14, Int 5, Wis 12, Cha 13
Base Atk +5; CMB +5; CMD 18 (26 vs. trip)
Feats Ability Focus (blood-freezing howl), Skill Focus
(Perception), Weapon Focus (bite)
Skills Perception +8, Stealth +12, Swim +14
SQ amphibious
Languages Aklo
ECO LO GY



Environment any rivers or marshes
Organization solitary, pair, or clutch (3–6)
Treasure standard
SPECIAL ABILITIES

Blood-Freezing Howl (Su) As a standard action, a
voonith can unleash a bloodcurdling howl. All creatures
within a 30-foot-radius burst must succeed at a DC 15
Will save or become dazed for 1 round and then shaken
for an additional 1d6 rounds. Any creature that makes a
successful save against a voonith’s howl is immune to the
same voonith’s howl for 24 hours. This is a sonic mindaffecting fear effect. The save DC is Charisma-based.

Lithe and long-legged, this reptile
has a mane of webbed spines down
its back and on its limbs. Needlesharp teeth jut out at odd angles,
and four bright yellow attentive eyes
flit around.

originally managed to make this transition between
worlds is unclear.
Although they look like little more than wild
beasts, vooniths are actually rather intelligent. While
certainly not as sharp as the average human, a voonith
is smart enough to know how to speak and often
does so with others of its kind. Vooniths do not often
choose to communicate with other creatures, giving
rise to the misconception that they’re little more than
dumb animals, but on occasion, travelers in swampy

regions tell tales of overhearing strange piping voices
speaking among the reeds. Those few who know the
secrets of the Aklo tongue can understand these words,
although understanding of what the vooniths whisper
in the night when they think no one else can hear is not
always for the best.
While not evil, vooniths have a decidedly dark sense

488

Cunning and aggressive, vooniths are amphibious

of humor, and take great pleasure in concocting violent

nocturnal predators with voracious appetites and mild

poems or grisly jokes. Punch lines in which non-voonith

intelligence. A voonith’s howl is said to freeze the blood

creatures—particularly humans, cats, and gnomes—

and is more than capable of stopping a creature in its

meet gory and ironic fates are the most entertaining

tracks. Vooniths usually howl when they see prey too

to vooniths. Some tales speak of canny travelers who,


far away from the water’s edge to ambush. While the

with the ability to speak Aklo, manage to strike up

vooniths are native to the strange Dimension of Dream,

unlikely conversations with lurking vooniths. In truth,

many have found their way out of that realm and into

vooniths are quite social, and when one breeches

the waking world to take up lairs in the swampy fens

the awkwardness arising from interspecies conflict,

and remote coastlines of the world. How the vooniths

a friendship with a voonith can be an unexpected



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