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Table of Contents



Index



Reviews



Reader Reviews



Errata



Academic

C# Cookbook
By Jay Hilyard, Stephen Teilhet

Publisher: O'Reilly
Pub Date: January 2004


ISBN: 0-596-00339-0
Pages: 800

The C# Cookbook offers a definitive collection of solutions and examples for this new programming
language. Recipes range from simple tasks to the more complex, and are organized with respect to
the types of problems you'll need to solve as you progress in your experience as a C# programmer.
Nearly every recipe contains a complete, documented code sample showing you how to solve the
specific problem, as well as a discussion of how the underlying technology works and a discussion of
alternatives, limitations, and other considerations where appropriate.
[ Team LiB ]


[ Team LiB ]



Table of Contents



Index



Reviews



Reader Reviews




Errata



Academic

C# Cookbook
By Jay Hilyard, Stephen Teilhet

Publisher: O'Reilly
Pub Date: January 2004
ISBN: 0-596-00339-0
Pages: 800

Dedication
Copyright
Preface
Who This Book Is For
What You Need to Use This Book
How This Book Is Organized
What Was Left Out
Conventions Used in This Book
About the Code
Using Code Examples
Platform Notes
Comments and Questions
Acknowledgments
Chapter 1. Numbers

Recipe 1.1. Determining Approximate Equality Between a Fraction and Floating-Point Value
Recipe 1.2. Converting Degrees to Radians
Recipe 1.3. Converting Radians to Degrees
Recipe 1.4. Using the Bitwise Complement Operator with Various Data Types
Recipe 1.5. Test for an Even or Odd Value
Recipe 1.6. Obtaining the Most- or Least-Significant Bits of a Number


Recipe 1.7. Converting a Number in Another Base to Base10
Recipe 1.8. Determining Whether a String Is a Valid Number
Recipe 1.9. Rounding a Floating-Point Value
Recipe 1.10. Different Rounding Algorithms
Recipe 1.11. Converting Celsius to Fahrenheit
Recipe 1.12. Converting Fahrenheit to Celsius
Recipe 1.13. Safely Performing a Narrowing Numeric Cast
Recipe 1.14. Finding the Length of Any Three Sidesof a Right Triangle
Recipe 1.15. Finding the Angles of a Right Triangle
Chapter 2. Strings and Characters
Recipe 2.1. Determining the Kind of Character
Recipe 2.2. Determining Whether a Character Is Within a Specified Range
Recipe 2.3. Controlling Case Sensitivity when Comparing Two Characters
Recipe 2.4. Finding All Occurrences of a Character Within a String
Recipe 2.5. Finding the Location of All Occurrencesof a String Within Another String
Recipe 2.6. The Poor Man's Tokenizer
Recipe 2.7. Controlling Case Sensitivity when Comparing Two Strings
Recipe 2.8. Comparing a String to the Beginning or End of a Second String
Recipe 2.9. Inserting Text into a String
Recipe 2.10. Removing or Replacing Characters Within a String
Recipe 2.11. Encoding Binary Data as Base64
Recipe 2.12. Decoding a Base64-Encoded Binary

Recipe 2.13. Converting a String Returned as a Byte[ ] Back into a String
Recipe 2.14. Passing a String to a Method that Accepts Only a Byte[ ]
Recipe 2.15. Converting Strings to Their Equivalent Value Type
Recipe 2.16. Formatting Data in Strings
Recipe 2.17. Creating a Delimited String
Recipe 2.18. Extracting Items from a Delimited String
Recipe 2.19. Setting the Maximum Number of Characters a String Can Contain
Recipe 2.20. Iterating Over Each Character in a String
Recipe 2.21. Improving String Comparison Performance
Recipe 2.22. Improving StringBuilder Performance
Recipe 2.23. Pruning Characters from the Headand/or Tail of a String
Chapter 3. Classes and Structures
Recipe 3.1. Creating Union-Type Structures
Recipe 3.2. Allowing a Type to Represent Itself as a String
Recipe 3.3. Converting a String Representation of an Object into an Actual Object
Recipe 3.4. Polymorphism via Concrete or Abstract Base Classes
Recipe 3.5. Making a Type Sortable
Recipe 3.6. Making a Type Searchable
Recipe 3.7. Indirectly Overloading the +=, -=, /=, and *= Operators
Recipe 3.8. Indirectly Overloading the &&, ||, and ?: Operators
Recipe 3.9. Improving the Performance of a Structure's Equals Method
Recipe 3.10. Turning Bits On or Off
Recipe 3.11. Making Error-Free Expressions
Recipe 3.12. Minimizing (Reducing) Your Boolean Logic
Recipe 3.13. Converting Between Simple Types in a Language Agnostic Manner
Recipe 3.14. Determining Whether to Use theCast Operator, the as Operator, or theis Operator


Recipe 3.15. Casting with the as Operator
Recipe 3.16. Determining a Variable's Type with the is Operator

Recipe 3.17. Polymorphism via Interfaces
Recipe 3.18. Calling the Same Method on Multiple Object Types
Recipe 3.19. Adding a Notification Callback Using an Interface
Recipe 3.20. Using Multiple Entry Points toVersion an Application
Recipe 3.21. Preventing the Creation of an Only Partially Initialized Object
Recipe 3.22. Returning Multiple Items from a Method
Recipe 3.23. Parsing Command-Line Parameters
Recipe 3.24. Retrofitting a Class to Interoperate with COM
Recipe 3.25. Initializing a Constant Field at Runtime
Recipe 3.26. Writing Code that Is Compatible with the Widest Range of Managed Languages
Recipe 3.27. Implementing Nested foreach Functionality in a Class
Recipe 3.28. Building Cloneable Classes
Recipe 3.29. Assuring an Object's Disposal
Recipe 3.30. Releasing a COM Object ThroughManaged Code
Recipe 3.31. Creating an Object Cache
Recipe 3.32. The Single Instance Object
Recipe 3.33. Choosing a Serializer
Recipe 3.34. Creating Custom Enumerators
Recipe 3.35. Rolling Back Object Changes
Recipe 3.36. Disposing of Unmanaged Resources
Recipe 3.37. Determining Where Boxing and Unboxing Occur
Chapter 4. Enumerations
Recipe 4.1. Displaying an Enumeration Value as a String
Recipe 4.2. Converting Plain Text to an Equivalent Enumeration Value
Recipe 4.3. Testing for a Valid Enumeration Value
Recipe 4.4. Testing for a Valid Enumeration of Flags
Recipe 4.5. Using Enumerated Members in a Bitmask
Recipe 4.6. Determining Whether One or More Enumeration Flags Are Set
Chapter 5. Exception Handling
Recipe 5.1. Verifying Critical Parameters

Recipe 5.2. Indicating Where Exceptions Originate
Recipe 5.3. Choosing when to Throw a Particular Exception
Recipe 5.4. Handling Derived Exceptions Individually
Recipe 5.5. Assuring Exceptions are Not Lost when Using Finally Blocks
Recipe 5.6. Handling Exceptions Thrown from Methods Invoked via Reflection
Recipe 5.7. Debugging Problems whenLoading an Assembly
Recipe 5.8. HRESULT-Exception Mapping
Recipe 5.9. Handling User-Defined HRESULTs
Recipe 5.10. Preventing Unhandled Exceptions
Recipe 5.11. Displaying Exception Information
Recipe 5.12. Getting to the Root of a Problem Quickly
Recipe 5.13. Creating a New Exception Type
Recipe 5.14. Obtaining a Stack Trace
Recipe 5.15. Breaking on a First Chance Exception
Recipe 5.16. Preventing the Nefarious TypeInitializationException
Recipe 5.17. Handling Exceptions Thrown from an Asynchronous Delegate


Chapter 6. Diagnostics
Recipe 6.1. Controlling Tracing Output inProduction Code
Recipe 6.2. Providing Fine-Grained Control Over Debugging/Tracing Output
Recipe 6.3. Creating Your Own Custom Switch Class
Recipe 6.4. A Custom Trace Class that Outputs Information in an XML Format
Recipe 6.5. Conditionally Compiling Blocks of Code
Recipe 6.6. Determining Whether a Process Has Stopped Responding
Recipe 6.7. Using One or More Event Logs in Your Application
Recipe 6.8. Changing the Maximum Size of a Custom Event Log
Recipe 6.9. Searching Event Log Entries
Recipe 6.10. Watching the Event Log for a Specific Entry
Recipe 6.11. Finding All Sources Belonging to a Specific Event Log

Recipe 6.12. Implementing a Simple Performance Counter
Recipe 6.13. Implementing Performance Counters that Require a Base Counter
Recipe 6.14. Enable/Disable Complex Tracing Code
Chapter 7. Delegates and Events
Recipe 7.1. Controlling when and if a Delegate Fires Within a Multicast Delegate
Recipe 7.2. Obtaining Return Values from Each Delegate in a Multicast Delegate
Recipe 7.3. Handling Exceptions Individually for Each Delegate in a Multicast Delegate
Recipe 7.4. Converting a Synchronous Delegate to an Asynchronous Delegate
Recipe 7.5. Adding Events to a Sealed Class
Recipe 7.6. Passing Specialized Parameters to and from an Event
Recipe 7.7. An Advanced Interface Search Mechanism
Recipe 7.8. An Advanced Member Search Mechanism
Recipe 7.9. Observing Additions and Modifications to a Hashtable
Recipe 7.10. Using the Windows Keyboard Hook
Recipe 7.11. Using Windows Hooks to Manipulate the Mouse
Chapter 8. Regular Expressions
Recipe 8.1. Enumerating Matches
Recipe 8.2. Extracting Groups from a MatchCollection
Recipe 8.3. Verifying the Syntax of a Regular Expression
Recipe 8.4. Quickly Finding Only the Last Match in a String
Recipe 8.5. Replacing Characters or Words in a String
Recipe 8.6. Augmenting the Basic String Replacement Function
Recipe 8.7. A Better Tokenizer
Recipe 8.8. Compiling Regular Expressions
Recipe 8.9. Counting Lines of Text
Recipe 8.10. Returning the Entire Line in Which a Match Is Found
Recipe 8.11. Finding a Particular Occurrence of a Match
Recipe 8.12. Using Common Patterns
Recipe 8.13. Documenting Your Regular Expressions
Chapter 9. Collections

Recipe 9.1. Swapping Two Elements in an Array
Recipe 9.2. Quickly Reversing an Array
Recipe 9.3. Reversing a Two-Dimensional Array
Recipe 9.4. Reversing a Jagged Array


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