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3D Graphics with XNA Game
Studio 4.0
Create attractive 3D graphics and visuals in your
XNA games
Sean James
BIRMINGHAM - MUMBAI
3D Graphics with XNA Game Studio 4.0
Copyright © 2010 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
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However, Packt Publishing cannot guarantee the accuracy of this information.
First published: December 2010
Production Reference: 1071210
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849690-04-1
www.packtpub.com
Cover Image by Charwak A ()
Credits
Author
Sean James
Reviewers
Zhenyu George Li
Editorial Team Leader
Aditya Belpathak
Project Team Leader
Ashwin Shetty
Cătălin Zima-Zegreanu
Project Coordinator
Acquisition Editor
Poorvi Nair
David Barnes
Proofreader
Development Editor
Lynda Sliwoski
Tariq Rakhange
Graphics
Technical Editor
Geetanjali Sawant
Namita Sahni
Production Coordinator
Copy Editor
Shantanu Zagade
Laxmi Subramanian
Cover Work
Indexers
Monica Ajmera Mehta
Rekha Nair
Shantanu Zagade
About the Author
Sean James is a computer science student who has been programming for many
years. He started with web designing, learning HTML, PHP, JavaScript, and so
on. Since then he has created many websites including his personal XNA and
game development focused blog, www.innovativegames.net. In addition to web
designing, he has interests in desktop software development and development for
mobile devices such as Android, Windows Mobile, and Zune. However, his passion
is for game development with DirectX, OpenGL, and XNA. Sean James lives in
Claremont, CA with his family and two dogs.
I would like to thank my family and friends who supported me
throughout the writing of this book, and all the people at Packt
Publishing who worked hard on the book to support me. I would
also like to thank the XNA community for providing such amazing
resources, without which this book would not have been possible.
Unity 3D Game Development by
Example: Beginner's Guide
ISBN: 978-1-849690-54-6
Paperback: 384 pages
A seat-of-your-pants manual for building fun, groovy
little games quickly
1.
Build fun games using the free Unity 3D game
engine even if you’ve never coded before
2.
Learn how to "skin" projects to make totally
different games from the same file – more
games, less effort!
3.
Deploy your games to the Internet so that your
friends and family can play them
4.
Packed with ideas, inspiration, and advice for
your own game design and development
Blender 3D Architecture,
Buildings, and Scenery
ISBN: 978-1-847193-67-4
Paperback: 332 pages
Create photorealistic 3D architectural visualizations
of buildings, interiors, and environmental scenery
1.
Turn your architectural plans into a model
2.
Study modeling, materials, textures, and light
basics in Blender
3.
Create photo-realistic images in detail
4.
Create realistic virtual tours of buildings
and scenes
Please check www.PacktPub.com for information on our titles
Papervision3D Essentials
ISBN: 978-1-847195-72-2
Paperback: 428 pages
Create interactive Papervision 3D applications with
stunning effects and powerful animations
1.
Build stunning, interactive Papervision3D
applications from scratch
2.
Export and import 3D models from
Autodesk 3ds Max, SketchUp and Blender to
Papervision3D
3.
In-depth coverage of important 3D concepts
with demo applications, screenshots and
example code
4.
Step-by-step guide for beginners and
professionals with tips and tricks based on the
authors’ practical experience
3D Game Development with
Microsoft Silverlight 3:
Beginner's Guide
ISBN: 978-1-847198-92-1
Paperback: 452 pages
A practical guide to creating real-time responsive
online 3D games in Silverlight 3 using C#, XBAP
WPF, XAML, Balder, and Farseer Physics Engine
1.
Develop online interactive 3D games and
scenes in Microsoft Silverlight 3 and
XBAP WPF
2.
Integrate Balder 3D engine 1.0, Farseer Physics
Engine 2.1, and advanced object-oriented
techniques to simplify the game development
process
3.
Enhance development with animated 3D
characters, sounds, music, physics, stages,
gauges, and backgrounds
Please check www.PacktPub.com for information on our titles