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Download from Wow! eBook <www.wowebook.com>

3D Graphics with XNA Game
Studio 4.0

Create attractive 3D graphics and visuals in your
XNA games

Sean James

BIRMINGHAM - MUMBAI


3D Graphics with XNA Game Studio 4.0
Copyright © 2010 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.

First published: December 2010



Production Reference: 1071210

Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849690-04-1
www.packtpub.com

Cover Image by Charwak A ()


Credits
Author
Sean James
Reviewers
Zhenyu George Li

Editorial Team Leader
Aditya Belpathak
Project Team Leader
Ashwin Shetty

Cătălin Zima-Zegreanu
Project Coordinator
Acquisition Editor

Poorvi Nair


David Barnes
Proofreader
Development Editor

Lynda Sliwoski

Tariq Rakhange
Graphics
Technical Editor

Geetanjali Sawant

Namita Sahni
Production Coordinator
Copy Editor

Shantanu Zagade

Laxmi Subramanian
Cover Work
Indexers
Monica Ajmera Mehta
Rekha Nair

Shantanu Zagade


About the Author
Sean James is a computer science student who has been programming for many


years. He started with web designing, learning HTML, PHP, JavaScript, and so
on. Since then he has created many websites including his personal XNA and
game development focused blog, www.innovativegames.net. In addition to web
designing, he has interests in desktop software development and development for
mobile devices such as Android, Windows Mobile, and Zune. However, his passion
is for game development with DirectX, OpenGL, and XNA. Sean James lives in
Claremont, CA with his family and two dogs.
I would like to thank my family and friends who supported me
throughout the writing of this book, and all the people at Packt
Publishing who worked hard on the book to support me. I would
also like to thank the XNA community for providing such amazing
resources, without which this book would not have been possible.


Unity 3D Game Development by
Example: Beginner's Guide
ISBN: 978-1-849690-54-6

Paperback: 384 pages

A seat-of-your-pants manual for building fun, groovy
little games quickly
1.

Build fun games using the free Unity 3D game
engine even if you’ve never coded before

2.

Learn how to "skin" projects to make totally

different games from the same file – more
games, less effort!

3.

Deploy your games to the Internet so that your
friends and family can play them

4.

Packed with ideas, inspiration, and advice for
your own game design and development

Blender 3D Architecture,
Buildings, and Scenery
ISBN: 978-1-847193-67-4

Paperback: 332 pages

Create photorealistic 3D architectural visualizations
of buildings, interiors, and environmental scenery
1.

Turn your architectural plans into a model

2.

Study modeling, materials, textures, and light
basics in Blender


3.

Create photo-realistic images in detail

4.

Create realistic virtual tours of buildings
and scenes

Please check www.PacktPub.com for information on our titles


Papervision3D Essentials
ISBN: 978-1-847195-72-2

Paperback: 428 pages

Create interactive Papervision 3D applications with
stunning effects and powerful animations
1.

Build stunning, interactive Papervision3D
applications from scratch

2.

Export and import 3D models from
Autodesk 3ds Max, SketchUp and Blender to
Papervision3D


3.

In-depth coverage of important 3D concepts
with demo applications, screenshots and
example code

4.

Step-by-step guide for beginners and
professionals with tips and tricks based on the
authors’ practical experience

3D Game Development with
Microsoft Silverlight 3:
Beginner's Guide
ISBN: 978-1-847198-92-1

Paperback: 452 pages

A practical guide to creating real-time responsive
online 3D games in Silverlight 3 using C#, XBAP
WPF, XAML, Balder, and Farseer Physics Engine
1.

Develop online interactive 3D games and
scenes in Microsoft Silverlight 3 and
XBAP WPF

2.


Integrate Balder 3D engine 1.0, Farseer Physics
Engine 2.1, and advanced object-oriented
techniques to simplify the game development
process

3.

Enhance development with animated 3D
characters, sounds, music, physics, stages,
gauges, and backgrounds

Please check www.PacktPub.com for information on our titles



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