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CryENGINE 3 Game Development
Beginner's Guide

Discover how to use the CryENGINE 3 free SDK, the
next-generation, real-time game development tool

Sean Tracy
Paul Reindell

BIRMINGHAM - MUMBAI


CryENGINE 3 Game Development Beginner's Guide
Copyright © 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the authors, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be
caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2012

Production Reference: 1140912



Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-200-7
www.packtpub.com

Cover Image by Hazel Denise Karunungan ()


Credits
Authors

Copy Editors

Sean Tracy

Insiya Morbiwala

Paul Reindell

Laxmi Subramanian

Reviewers
Marcieb Balisacan

Project Coordinator
Leena Purkait


Michelle M. Fernandez
Christos Gatzidis
Sascha Hoba
Robertson Holt
Lee Chiu Yi Joanna

Proofreader
Clyde Jenkins
Indexer
Monica Ajmera Mehta

Adam Johnson
Morgan Kita

Graphics
Valentina D'silva

Acquisition Editor

Aditi Gajjar

Robin de Jongh
Production Coordinators
Lead Technical Editor
Dayan Hyames
Technical Editors
Sharvari Baet
Manmeet Singh Vasir
Jalasha D'costa


Nitesh Thakur
Manu Joseph
Cover Work
Nitesh Thakur


About the Authors
Sean Tracy is Crytek's Senior Field Application Engineer for the award-winning

CryENGINE. He is responsible for adapting the engine and its features to individual
licensees, as well as developing full technical and "vertical slice" demos for prospective
and existing clients. Describing himself as a "generalizing specialist", he also gives support
directly to CryENGINE licensees while designing and maintaining their workflows, pipelines,
and development techniques.
Sean was recruited by Crytek in 2008 after working as an electronics technician for the
Canadian military. He was recruited due to his role in founding and leading development
on the award-winning total conversion project—MechWarrior: Living Legends. Since then,
he has been featured in numerous gaming magazines and has been invited to speak at many
game-related trade shows, conferences, and seminars. He is an avid gamer with extensive
modding experience on titles, including Never Winter Nights, Battlefield, Doom, and Quake.
This is Sean's second book.
I would first like to thank my beautiful wife, Kristy, for her love and support
throughout the process of writing this book and for her ongoing support
allowing me to do what I truly enjoy for a living. I also want to thank her
for giving us a gorgeous baby girl who is the light of my life. I would also
like to thank my colleagues for taking the time to review the book with
me, as it's a pleasure to work with people with the same love for real-time
technology as I have. Finally, I'd like to thank Crytek and Packt for their
support in allowing me to write this book and for making one of the best
game engines on the market.



CryENGINE 3 Cookbook
ISBN: 978-1-84969-106-2

Paperback: 324 pages

Over 90 recipes written by Crytek developers for creating
third-generation real-time games
1. Begin developing your AAA game or simulation
by harnessing the power of the award winning
CryENGINE3.
2. Create entire game worlds using the powerful
CryENGINE 3 Sandbox.
3. Create your very own customized content for use
within the CryENGINE3 with the multiple creation
recipes in this book.

Google SketchUp for Game Design:
Beginner's Guide
ISBN: 978-1-84969-134-5

Paperback: 270 pages

Create 3D game worlds complete with textures, levels,
and props
1.

Learn how to create realistic game worlds with
Google's easy 3D modeling tool.


2.

Populate your games with realistic terrain, buildings,
vehicles and objects.

3.

Import to game engines such as Unity 3D and create
a first person 3D game simulation.

4.

Learn the skills you need to sell low polygon 3D
objects in game asset stores.

Please check www.PacktPub.com for information on our titles


Blender 3D Basics Beginner's Guide
ISBN: 978-1-84951-690-7

Paperback: 468 pages

The Complete novice's guide to 3D modeling and
animation
1. The best starter guide for complete newcomers
to 3D modeling and animation.
2. Easier learning curve than any other book
on Blender.

3. You will learn all the important foundation
skills ready to apply to any 3D software.

Unity 3D Game Development by Example
Beginner's Guide
ISBN: 978-1-84969-054-6

Paperback: 384 pages

A seat-of-your-pants manual for building fun, groovy little
games quickly
1.

Build fun games using the free Unity 3D game
engine even if you've never coded before.

2.

Learn how to "skin" projects to make totally
different games from the same file – more games,
less effort!

3.

Deploy your games to the Internet so that your
friends and family can play them.

4.

Packed with ideas, inspiration, and advice for your

own game design and development.

Please check www.PacktPub.com for information on our titles



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