PowerPoint Presentation to Accompany
Chapter 1
What Is a Computer?
Objectives
1. Explain the Functions of a Computer
2. Describe the Evolution of Computer Hardware
3. Describe How Computers Represent Data Using Binary Code
4. List the Various Types and Characteristics of Personal
Computers
5. Give Examples of Other Personal Computing Devices
6. List the Various Types and Characteristics of Multiuser
Computers
7. Explain Ubiquitous Computing and Convergence
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2
Explain the Functions
of a Computer
Computers are programmable machines that
convert raw data into useful information
Objective 1
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3
The Information Processing Cycle
Input
• Raw data, such as content entered in a
form, is input
Proces
s
• Raw data, when processed or
manipulated, produces information
Storag
e
Outpu
t
Objective 1
• Information is stored for later retrieval
• Processed raw data – now information –
is returned to the user
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4
Describe the Evolution
of Computer Hardware
Objective 2
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5
First-Generation Computers
Used vacuum tubes
Resembled incandescent light bulbs
Emitted a lot of heat
Unreliable
Massive in size
Used manual switches to process
data
Objective 2
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First-Generation Computers
Objective 2
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Second-Generation Computers
Transistors replaced vacuum tubes in 1947
Revolutionized the electronics industry
More powerful
Smaller
More reliable
Reprogrammed in less time
Objective 2
Transistor
s
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Third-Generation Computers
Integrated circuits
Developed in the 1960s
Contained many tiny
transistors on semiconducting
material (silicon)
Faster, smaller, and more
reliable
Objective 2
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Fourth-Generation Computers
Microprocessor
Emerged in 1970s
Complex integrated circuit
that contains the central
processing unit (CPU), the
brain of a computer
First microprocessor was as
powerful as the ENIAC
Objective 2
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Moore’s Law
Gordon Moore
1965
Number of transistors on an integrated
circuit doubled every two years
Prediction of continued exponential
growth
Current trend is closer to 18 months
Affects processing speeds and storage
capacity of modern electronic devices
Objective 2
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Describe How Computers Represent
Data Using Binary Code
Objective 3
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Binary Code
Binary Number System: 1s & 0s
Binary code has two possible states: on/off,
1/0, yes/no
Bit – the smallest unit of digital information
8 bits = 1 byte
With 2 bits, there are four combinations of
states (10, 01, 11, 00)
Objective 3
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Binary Code
Binary Number System: 1s & 0s
ASCII – uses 7 bits and
represents 128 characters
With 8 bits there are 256 different
possible combinations (28)
Unicode – extended ACSII
and represents over
100,000 characters
Objective 3
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14
Measuring Data
Bits measure data transfer
rates
Bytes measure file size and
storage capacity
Objective 3
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15
List the Various Types and
Characteristics
of Personal Computers
Objective 4
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16
Desktop Computers
Desktop computer
Workstation
All-in-one computer
Objective 4
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Notebook Computers
Portable personal computers
May use a stylus (a digital pen)
Convertible notebook
Has swivel screen
Tablet
Preinstalled mobile apps
Netbook
Smallest type of notebook
Subnotebook
Thin and light with high-end processor
Objective 4
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Mac or PC?
MAC
ADVANTAGES
•
•
•
•
Easy to set up and use
Great multimedia capabilities
Secure and stable
Productivity and Entertainment software
included
PC
ADVANTAGES
•
•
•
•
•
Objective 4
Less expensive for similar configuration
Can run many versions of Windows and Linux
More configuration choices
Preferred platform in most businesses
Most computer games are only available for
Windows PC
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Ergonomics
Ergonomic (proper) workspace:
Proper posture
Use a footrest
Elbows on armrest bent at 90°
Monitor below eye level
Frequent breaks
Objective 4
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Ergonomics
Improper workspace:
Can affect health, comfort, and productivity
Leads to discomfort and can result in
musculoskeletal disorders
Objective 4
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21
Give Examples of Other Personal
Computing Devices
Objective 5
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Mobile Devices
Smartphones & Tablets
Internet access
Email access
Digital cameras
GPS
Mapping tools
Document editing
Mobile apps
Objective 5
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23
Wearables & GPS
GPS (global positioning
system)
Satellite-based navigation
system
Used for:
Wearables
Devices worn on the
body
Used for:
• Location and Navigation
• Tracking
• Health monitoring
• Communication
• Military operations
• Mapping
• Entertainment
• Timing
• Geocaching
Objective 5
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Video Game Systems and Simulations
Game consoles: (Microsoft Xbox One, Sony
PlayStation 4, Nintendo Wii U)
High-end processors
High-end graphics capabilities
Play movies and music
Online game play
Browse the Internet
Use a game controller
Objective 5
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