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Sams Teach Yourself C++ in 24 Hours
Copyright © 2011 by Pearson Education, Inc.
All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or
transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without
written permission from the publisher. No patent liability is assumed with respect to the use of
the information contained herein. Although every precaution has been taken in the preparation of
this book, the publisher and author assume no responsibility for errors or omissions. Nor is any
liability assumed for damages resulting from the use of the information contained herein.
ISBN-13: 978-0-672-33331-6
ISBN-10: 0-672-33331-7
Printed in the United States of America
First Printing April 2011
Library of Congress Cataloging-in-Publication data is on file.

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Editor
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Indexer
Lisa Stumpf
Proofreader
Leslie Joseph
Technical Editor

Jon Upchurch
Publishing
Coordinator
Vanessa Evans
Media Producer
Dan Scherf
Designer
Gary Adair
Compositor
Mark Shirar


Table of Contents
Introduction

1

Part I: Beginning C++
HOUR 1: Writing Your First Program
Using C++ .

5

.................................................................................................................................................................. 5

Finding a Compiler . ............................................................................................................................................. 6
Compiling and Linking the Source Code
Creating Your First Program

. ....................................................................................... 9


. .................................................................................................................... 10

HOUR 2: Organizing the Parts of a Program

15

Reasons to Use C++ . ......................................................................................................................................... 15
The Parts of a Program

. .............................................................................................................................. 19

Comments . ............................................................................................................................................................... 22
Functions

. ............................................................................................................................................................... 23

HOUR 3: Creating Variables and Constants

29

What Is a Variable? . ......................................................................................................................................... 29
Defining a Variable . ......................................................................................................................................... 33
Assigning Values to Variables

. ................................................................................................................ 35

Using Type Definitions . .................................................................................................................................. 36
Constants


. ............................................................................................................................................................... 37

HOUR 4: Using Expressions, Statements, and Operators

43

Statements . ............................................................................................................................................................... 43
Expressions
Operators

. ........................................................................................................................................................... 44

. ............................................................................................................................................................... 45

If-Else Conditional Statements . ......................................................................................................... 53

Logical Operators

. ............................................................................................................................................. 56

Tricky Expression Values

. ........................................................................................................................... 58

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Sams Teach Yourself C++ in 24 Hours


HOUR 5: Calling Functions
What Is a Function?

63

. ...................................................................................................................................... 63

Declaring and Defining Functions . ..................................................................................................... 64
Using Variables with Functions
Function Parameters

. ............................................................................................................ 66

. ...................................................................................................................................... 69

Returning Values from Functions . ......................................................................................................... 70
Default Function Parameters

. ................................................................................................................ 72

Overloading Functions. .................................................................................................................................. 74
HOUR 6: Controlling the Flow of a Program
Looping

81

. .................................................................................................................................................................. 81

while Loops.


........................................................................................................................................................... 81

do-while Loops
for Loops

. ................................................................................................................................................ 85

. ............................................................................................................................................................... 86

switch Statements

. ......................................................................................................................................... 90

HOUR 7: Storing Information in Arrays and Strings
What Is an Array?

97

. ......................................................................................................................................... 97

Writing Past the End of Arrays

. ............................................................................................................ 99

Initializing Arrays . ......................................................................................................................................... 100
Multidimensional Arrays

. ....................................................................................................................... 101


Character Arrays. ............................................................................................................................................. 104
Copying Strings

. ............................................................................................................................................. 106

Part II: Classes
HOUR 8: Creating Basic Classes
What Is a Type?

111

. ............................................................................................................................................. 111

Creating New Types . ...................................................................................................................................... 112
Classes and Members . .................................................................................................................................. 112
Accessing Class Members

. ....................................................................................................................... 114

Private Versus Public Access

. ................................................................................................................ 115

Implementing Member Functions
Creating and Deleting Objects .

. .................................................................................................. 116

............................................................................................................ 118


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Table of Contents

HOUR 9: Moving into Advanced Classes
const Member Functions

125

. ....................................................................................................................... 125

Interface Versus Implementation . ..................................................................................................... 126
Organizing Class Declarations and Function Definitions
Inline Implementation .

. ............................................ 126

.............................................................................................................................. 127

Classes with Other Classes as Member Data

. ........................................................................ 129

Part III: Memory Management
HOUR 10: Creating Pointers

137


Understanding Pointers and Their Usage .

................................................................................... 137

The Stack and the Heap . ........................................................................................................................... 146
HOUR 11: Developing Advanced Pointers
Creating Objects on the Heap
Deleting Objects

155

. ............................................................................................................ 155

. ............................................................................................................................................. 155

Accessing Data Members Using Pointers

. ................................................................................... 157

Member Data on the Heap . .................................................................................................................... 158
The this Pointer . ............................................................................................................................................. 160
Stray or Dangling Pointers
const Pointers

. .................................................................................................................... 161

. ................................................................................................................................................ 162

const Pointers and const Member Functions


. ..................................................................... 163

HOUR 12: Creating References

169

What Is a Reference? . .................................................................................................................................. 169
Creating a Reference

. .................................................................................................................................. 170

Using the Address of Operator on References .

........................................................................ 171

What Can Be Referenced? . ....................................................................................................................... 173
Null Pointers and Null References

. .................................................................................................. 174

Passing Function Arguments by Reference . ................................................................................ 174
Understanding Function Headers and Prototypes
Returning Multiple Values

. .............................................................. 179

. .................................................................................................................... 179

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Sams Teach Yourself C++ in 24 Hours

HOUR 13: Developing Advanced References and Pointers

185

Passing by Reference for Efficiency . .................................................................................................. 185
Passing a const Pointer . ........................................................................................................................... 188
References as an Alternative to Pointers

. ................................................................................... 191

When to Use References and When to Use Pointers . .......................................................... 192
Don’t Return a Reference to an Object That Isn’t in Scope! . ........................................ 193
Returning a Reference to an Object on the Heap
Pointer, Pointer, Who Has the Pointer?

. .............................................................. 194

. ....................................................................................... 196

Part IV: Advanced C++
HOUR 14: Calling Advanced Functions
Overloaded Member Functions
Using Default Values
Initializing Objects


201

. ......................................................................................................... 201

. .................................................................................................................................. 203

. ...................................................................................................................................... 205

The Copy Constructor

. .............................................................................................................................. 206

HOUR 15: Using Operator Overloading

215

Operator Overloading

. .............................................................................................................................. 215

Conversion Operators

. .............................................................................................................................. 225

Part V: Inheritance and Polymorphism
HOUR 16: Extending Classes with Inheritance

233


What Is Inheritance? . .................................................................................................................................. 233
Private Versus Protected

. ........................................................................................................................... 236

Constructors and Destructors. ................................................................................................................ 238
Passing Arguments to Base Constructors . ................................................................................... 241
Overriding Functions . .................................................................................................................................. 245
HOUR 17: Using Polymorphism and Derived Classes

253

Polymorphism Implemented with Virtual Methods . .......................................................... 253
How Virtual Member Functions Work .

.......................................................................................... 257

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Table of Contents

HOUR 18: Making Use of Advanced Polymorphism

269

Problems with Single Inheritance . ..................................................................................................... 269
Abstract Data Types


. .................................................................................................................................. 273

HOUR 19: Storing Information in Linked Lists

289

Linked Lists and Other Structures . ..................................................................................................... 289
Linked List Case Study .

.............................................................................................................................. 290

Linked Lists as Objects .

.............................................................................................................................. 299

Part VI: Special Topics
HOUR 20: Using Special Classes, Functions, and Pointers

303

Static Member Data . ...................................................................................................................................... 303
Static Member Functions
Containment of Classes

. ....................................................................................................................... 305

. ........................................................................................................................... 307

Friend Classes and Functions


. ............................................................................................................ 313

HOUR 21: Using New Features of C++0x

331

The Next Version of C++ . ........................................................................................................................... 331
Null Pointer Constant

. .............................................................................................................................. 332

Compile-Time Constant Expressions . .............................................................................................. 333
Auto-Typed Variables . .................................................................................................................................. 335
New for Loop

. ................................................................................................................................................ 338

HOUR 22: Employing Object-Oriented Analysis and Design
The Development Cycle

343

. ........................................................................................................................... 343

Simulating an Alarm System

. ............................................................................................................ 344

PostMaster: A Case Study


. ....................................................................................................................... 351

HOUR 23: Creating Templates

373

What Are Templates? . .................................................................................................................................. 373
Instances of the Template . ....................................................................................................................... 374
Template Definition . ...................................................................................................................................... 374
Using Template Items

. .............................................................................................................................. 381

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Sams Teach Yourself C++ in 24 Hours

HOUR 24: Dealing with Exceptions and Error Handling
Bugs, Errors, Mistakes, and Code Rot

389

. .......................................................................................... 389

Handling the Unexpected . ....................................................................................................................... 390
Exceptions


. ........................................................................................................................................................... 391

Using try and catch Blocks

. ................................................................................................................ 395

Writing Professional-Quality Code . .................................................................................................. 400

Part VII: Appendices
APPENDIX A: Binary and Hexadecimal
Other Bases

409

. ........................................................................................................................................................ 410

Around the Bases
Hexadecimal

. ......................................................................................................................................... 410

. .................................................................................................................................................... 414

APPENDIX B: Glossary

419

APPENDIX C: This Book’s Website


427

Index

429

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About the Authors
Jesse Liberty is the author of numerous books on software development, including best-selling titles on C++ and .NET. He is the president of Liberty Associates, Inc. (), where he provides custom programming, consulting, and training.
Rogers Cadenhead is a writer, computer programmer, and web developer who has written
23 books on Internet-related topics, including Sams Teach Yourself Java in 21 Days and Sams
Teach Yourself Java in 24 Hours. He publishes the Drudge Retort and other websites that
receive more than 22 million visits a year. This book’s official website is at
.

Dedications
This book is dedicated to Edythe, who provided life; Stacey, who shares it; and Robin
and Rachel, who give it purpose.
—Jesse Liberty
This book is dedicated to my dad, who’s currently teaching himself something a lot
harder than computer programming: how to walk again after spinal surgery. Through
the many months of rehab, you’ve been an inspiration. I’ve never known someone
with as much indefatigable determination to fix the hitch in his giddy-up.
—Rogers Cadenhead

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Acknowledgments
With each book, there is a chance to acknowledge and to thank those folks without whose
support and help this book literally would have been impossible. First among them are
Stacey, Robin, and Rachel Liberty.
—Jesse Liberty

A book like this requires the hard work and dedication of numerous people. Most of them
are at Sams Publishing in Indianapolis, and to them I owe considerable thanks—in particular, to Keith Cline, Mandie Frank, Songlin Qiu, Mark Taber, and Jon Upchurch. Most of all, I
thank my incredible wife, Mary, and sons, Max, Eli, and Sam.
—Rogers Cadenhead

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your opinion and want to know what we’re doing right, what we could do better, what
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You can email or write directly to let us know what you did or didn’t like about this book, as
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Introduction
Congratulations! By reading this sentence, you are already 20 seconds closer to
learning C++, one of the most important programming languages in the world.
If you continue for another 23 hours, 59 minutes, and 40 seconds, you will master
the fundamentals of the C++ programming language. Twenty-four 1-hour lessons
cover the fundamentals, such as managing I/O, creating loops and arrays, using
object-oriented programming with templates, and creating C++ programs.
All of this has been organized into well-structured, easy-to-follow lessons. There are
working projects that you create—complete with output and an analysis of the
code—to illustrate the topics of the hour. Syntax examples are clearly marked for
handy reference.
To help you become more proficient, each hour ends with a set of common questions
and answers.

Who Should Read This Book?
You don’t need any previous experience in programming to learn C++ with this book.
This book starts with the basics and teaches you both the language and the concepts
involved with programming C++. Whether you are just beginning or already have
some experience programming, you will find that this book makes learning C++ fast
and easy.


Should I Learn C First?
No, you don’t need to learn C first. C++ is a much more powerful and versatile language that was created by Bjarne Stroustrup as a successor to C. Learning C first can
lead you into some programming habits that are more error-prone than what you’ll
do in C++. This book does not assume that readers are familiar with C.

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Sams Teach Yourself C++ in 24 Hours

Why Should I Learn C++?
You could be learning a lot of other languages, but C++ is valuable to learn
because it has stood the test of time and continues to be a popular choice for modern programming.
In spite of being created in 1979, C++ is still being used for professional software
today because of the power and flexibility of the language. There’s even a new version of the language coming up, which has the working title C++0x and makes the
language even more useful.
Because other languages such as Java were inspired by C++, learning the language
can provide insight into them, as well. Mastering C++ gives you portable skills that
you can use on just about any platform on the market today, from personal computers to Linux and UNIX servers to mainframes to mobile devices.

What If I Don’t Want This Book?
I’m sorry you feel that way, but these things happen sometimes. Please reshelve this
book with the front cover facing outward on an endcap with access to a lot of the
store’s foot traffic.

Conventions Used in This Book
This book contains special elements as described here.


By the
Way
Watch
Out!

Did you
Know?

These boxes provide additional information to the material you just read.

These boxes focus your attention on problems or side effects that can occur in
specific situations.

These boxes give you tips and highlight information that can make your C++ programming more efficient and effective.

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3

Introduction

When you see this symbol, you know that what you see next will show the output
from a code listing/example.
This book uses various typefaces:

. To help you distinguish C++ code from regular English, actual C++ code is typeset in a special monospace font.

. Placeholders—words or characters temporarily used to represent the real words

or characters you would type in code—are typeset in italic monospace.

. New or important terms are typeset in italic.
. In the listings in this book, each real code line is numbered. If you see an
unnumbered line in a listing, you’ll know that the unnumbered line is really a
continuation of the preceding numbered code line (some code lines are too
long for the width of the book). In this case, you should type the two lines as
one; do not divide them.

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6

HOUR 1: Writing Your First Program

achieve this because it covers standard C++ (also called ANSI/ISO C++), the internationally agreed-upon version of the language, which is portable to any platform and
development environment.
The code presented throughout the book is standard ANSI/ISO C++ and should work
with any development environment for C++ that’s up-to-date.
New features that will be part of C++0x, the language’s next version, also are covered. Some of the most useful ones have begun showing up on an experimental basis
in popular C++ development environments ahead of its scheduled release date in
early 2012.
C++ programs are developed by a set of tools that work together called the compiler
and linker.
A compiler turns C++ programs into a form that can be run. The compiler translates
a program from human-readable form called source code into a machine-runnable

form called machine code. The compiler produces an object file. A linker builds an
executable file from the object file that can be run.
There are several popular environments for C++ programming that you might have
used before or know how to obtain. Some of these are GCC (the GNU Compiler Collection), Microsoft Visual C++, NetBeans and Code::Blocks.
If you have a C++ compiler on your system and know the basics of how to use it, you
will have no trouble completing the programming projects in this book.
If you don’t have a C++ compiler, don’t know how to use a compiler, or don’t know
how to find one, relax. The next section will help.

Finding a Compiler
The programs in this book were created and tested first with GCC, a free and open
source set of programming tools that support C++ software development. GCC is
extremely popular on Linux and available for Windows and Mac OS systems, too.
GCC works in a command-line environment where you type in a command to make
the C++ compiler and linker create a program.
Some computers have GCC installed along with the operating system.
If you know how to use the command line on your computer, you can type the following command to see whether GCC is installed:
g++ ––version

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Finding a Compiler

7

G++ is GCC’s C++ compiler and linker. If you see a message like this, you have it on
your computer:
g++ (Ubuntu 4.4.1-4ubuntu9) 4.4.1
Copyright (C) 2009 Free Software Foundation, Inc.

This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY o
FITNESS FOR A PARTICULAR PURPOSE.

The version message displays the operating system and version number of the compiler. G++ is all that you need to create the programs in this book.
If you don’t have GCC, you can install it on Microsoft Windows as part of MinGW
(Minimalist GNU for Windows), a free set of development tools for creating Windows
software.
Visit the MinGW website at to find out more about the software and download it. Click the Downloads link on the home page—which may be
in the sidebar—to open a web page where it is available for download.

Apple users can get GCC by installing XCode from their Mac OS X installation CD
or by registering as an Apple developer at .

The download page is on SourceForge, a project-hosting service for software. Click
the proper download link to download an installation wizard for MinGW on your
computer.
After the download completes, open the folder where it was downloaded and doubleclick the MinGW icon to run the Installation Wizard. Click Next to begin.
Follow the instructions to review the software license agreement and decide how to
install the program.
During one step, the wizard asks which components you want to install, as shown in
Figure 1.1. Check the MinGW base tools and G++ compiler check boxes and click Next.
You’re asked where to install the software. C:\MinGW is the default folder. You can
either keep that default or choose another folder, which will be created if necessary.
Click Next to continue.
As the final step, you’re asked which Start Menu folder to put shortcuts for MinGW
in. Choose one (or accept the MinGW default) and click Install. MinGW is downloaded and installed on your computer.

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Way


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Compiling and Linking the Source Code

3. Click the Environment Variables button. The Environment Variables dialog opens.

4. Choose Path and click Edit. The Edit System Variable dialog opens.
5. In the Variable Value field, add the following to the end of the Path value:
;C:\MinGW\bin (being sure to include the semicolon at the beginning).

6. Click OK to close each of the dialogs.

The next time you open a new command window, the g++ ––version command
should work in any folder. Switch to different folders to see that it works.
Microsoft Visual Studio also supports C++ programming—the current version of that
integrated development environment is Visual Studio 2010. Although the installation of that software is too complicated to cover in detail here, some guidance also is
offered in this book for people learning C++ with Visual Studio.

Compiling and Linking the Source Code
Before you create your first C++ program later this hour, it’s worthwhile to understand how the process works.
C++ programs begin as source code, which is just text typed into an editor such as
Windows WordPad, Gedit, Emacs, or Vi. Although Microsoft Word and other word
processors can save files as plain text, you should use a simpler editor for programming because you don’t need all the formatting and presentation capabilities of a
word processor. Source code consists of plain text with no special formatting.
The source code files you create for C++ can be given filenames ending with the

extensions .cpp, .cxx, .cp, or .c. This book names all source code files with the
.cpp extension, the most common choice of C++ programmers and the default for

some compilers. Most C++ compilers don’t care about the extension given to source
code, but using .cpp consistently helps you identify source code files.
Source code is the human-readable form of a C++ program. It can’t be run until it is
compiled and linked.
After your source code is compiled, an object file is produced. This file is turned into
an executable program by a linker.
C++ programs are created by linking together one or more object files with one or
more libraries. A library is a collection of linkable files that provide useful functions
and classes that you can rely on in your programs. A function is a block of code that

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10

HOUR 1: Writing Your First Program

performs a task, such as multiplying two numbers or displaying text. A class is the
definition of a new type of data and related functions.
Here are the steps to create a C++ program:

1. Create a source code file with a text editor.
2. Use a compiler to convert the source code into an object file.
3. Use a linker to link the object file and any necessary libraries to produce an
executable program.


4. Type the name of the executable to run it.

The GCC compiler can handle compiling and linking in a single step.

Creating Your First Program
Now that you’ve been introduced to how the process works, it’s time to create your
first C++ program and give the compiler a test drive.
Run the text editor you’re using to create programs and open a new file. The first
program that you will create displays text on the screen.
Type the text of Listing 1.1 into the editor. Ignore the numbers along the left side of
the listing and the colons that follow them. The numbers are there simply for reference purposes in this book.
As you type, make sure to enter the punctuation on each line properly, such as the
:: and << characters on line 5.

When you’ve finished, save the file as Motto.cpp.

LISTING 1.1
1:
2:
3:
4:
5:
6:
7:

The Full Text of Motto.cpp.

#include <iostream>
int main()

{
std::cout << “Solidum petit in profundis!\n”;
return 0;
}

The point of this project is to become familiar with the steps of creating a C++ program.
If you don’t know what each line is doing, that’s no reason to panic—you’ll begin to
learn what’s going on here during Hour 2, “Organizing the Parts of a Program.”

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Creating Your First Program
After you save the file, it needs to be compiled and linked. If you’re using GCC, the
following command accomplishes both tasks:
g++ Motto.cpp -o Motto.exe

This command tells the G++ compiler to compile the file named Motto.cpp and link
it into an executable program named Motto.exe. If it compiles successfully, no message is displayed. The compiler only says something if there’s a problem, displaying
an error message and the line (or lines) where it appeared.
If you get a compiler error, recheck the program line by line. Make sure that all the
punctuation is included, particularly the semicolon at the end of lines 5 and 6.
After fixing any potential problems, try the compiler again. If you continue to experience problems and can’t find the cause, you can download a copy of this program
from the book’s website at . Go to the Hour 1 page.
When the program has been compiled properly, you can run Motto.exe like any other
program on your computer: Type its name Motto.exe as a command and press Enter.
The Motto program displays the following output:
Solidum petit in profundis!

This is the motto of Aarhus University, a public school with 38,000 students in

Aarhus, Denmark, and the nation’s second-largest university. The motto is Latin for
“Seek a firm footing in the depths.”
Aarhus alumni include environmental writer Bjorn Lomborg, Nobel laureate chemist
Jens Christian Skou, Danish Crown Prince Fredrik, and some guy named Bjarne
Stroustrop.

Summary
Congratulations! You can now call yourself a C++ programmer, although if you quit
at this point, no one will call you an ambitious one.
The C++ language has been a popular choice for software development for more
than three decades. The language has its idiosyncrasies, but when you become comfortable with how programs are structured, it is easy to build on your knowledge by
creating more sophisticated programs.
Over the next few hours, you learn the basic building blocks of C++, creating several
programs each hour that demonstrate new facets of the language and programming
techniques.
Solidum petit in profundis!

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