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The C# Station Tutorial
by Joe Mayo, 02/10/01
Lesson 10: Properties
This lesson teaches C# Properties. Our objectives are as follows:
l
Understand What Properties Are For.
l
Implement a Property.
l
Create a Read-Only Property.
l
Create a Write-Only Property.
Properties are a new language feature introduced with C#. They provide
the opportunity to protect a field in a class by reading and writing to it
through the property. In other languages, this is accomplished by
programs implementing specialized getter and setter methods. C#
properties enable this type of protection while also letting you access the
property just like it was a field. To get an appreciation for what
properties accomplish, let's take a look at how to provide field
encapsulation by traditional methods.
Listing 10-1. An Example of Traditional Class Field Access: Accessors.cs
using System;
public class PropertyHolder
{
private int someProperty = 0;
public int getSomeProperty()
{
return someProperty;
}
public void setSomeProperty(int propValue)
{
someProperty = propValue;
}
Page 1 of 6Tutorial
6/24/2002 />}
public class PropertyTester
{
public static int Main(string[] args)
{
PropertyHolder propHold = new PropertyHolder();
propHold.setSomeProperty(5);
Console.WriteLine("Property Value: {0}", propHold.getSomeProperty());
return 0;
}
}
Listing 10-1 shows the traditional method of accessing class fields. The
PropertyHolder class has the field we're interested in accessing. It has two
methods, getSomeProperty and setSomeProperty. The getSomeProperty
method returns the value of the someProperty field. The setSomeProperty
method sets the value of the someProperty field.
The PropertyTester class uses the methods of the PropertyHolder class to
get the value of the someProperty field in the PropertyHolder class. The
Main method instantiates a new PropertyHolder object, propHold. Next it
sets the someMethod of propHold to the value 5 by using the
setSomeProperty method. Then the program prints out the property value
with a Console.WriteLine method call. The argument used to obtain the
value of the property is a call to the getSomeProperty method of the
propHold object. It prints out "Property Value: 5" to the console.
This method of accessing information in a field has been good because it
supports the object-oriented concept of encapsulation. If the
implementation of someProperty changed from an int type to a byte type,
this would still work. Now the same thing can be accomplished much
smoother with properties.
Listing 10-2. Accessing Class Fields With Properties: Properties.cs
using System;
public class PropertyHolder
{
private int someProperty = 0;
public int SomeProperty
{
get
{
return someProperty;
}
set
{
Page 2 of 6Tutorial
6/24/2002 /> someProperty = value ;
}
}
}
public class PropertyTester
{
public static int Main(string[] args)
{
PropertyHolder propHold = new PropertyHolder();
propHold.SomeProperty = 5;
Console.WriteLine("Property Value: {0}", propHold.SomeProperty);
return 0;
}
}
Listing 10-2 shows how to create and use a property. The PropertyHolder
class has the "SomeProperty" property implementation. Notice that the
first letter of the first word is capitalized. That's the only difference
between the names of the property "SomeProperty" and the field
"someProperty". The property has two accessors, get and set. The get
accessor returns the value of the someProperty field. The set accessor
sets the value of the someProperty field with the contents of "value". The
"value" shown in the set accessor is a C# reserved word. It's normally an
error to use the "value" keyword in any other context.
The PropertyTester class uses the SomeProperty property in the
PropertyHolder class. The first line of the Main method creates a
PropertyHolder object named propHold. Next the value of the
someProperty field of the propHold object is set to 5 by using the
SomeProperty property. It's that simple -- just assign the value to the
property as if it were a field.
After that, the Console.WriteLine method prints the value of the
someProperty field of the propHold object. It does this by using the
SomeProperty property of the propHold object. Again, it's that simple --
just use the property as if it were a field itself.
Properties can be made read-only. This is accomplished by having only a
get accessor in the property implementation.
Listing 10-3. Read-Only Property: ReadOnlyProperty.cs
using System;
public class PropertyHolder
{
private int someProperty = 0;
public PropertyHolder(int propVal)
Page 3 of 6Tutorial
6/24/2002 /> {
someProperty = propVal;
}
public int SomeProperty
{
get
{
return someProperty;
}
}
}
public class PropertyTester
{
public static int Main(string[] args)
{
PropertyHolder propHold = new PropertyHolder(5);
Console.WriteLine("Property Value: {0}", propHold.SomeProperty);
return 0;
}
}
Listing 10-3 shows how to implement a read-only property. The
PropertyHolder class has a SomeProperty property that only implements a
get accessor. It leaves out the set accessor. This particular
PropertyHolder class has a constructor which accepts an integer
parameter.
The Main method of the PropertyTester class creates a new
PropertyHolder object named propHold. The instantiation of the propHold
object uses the constructor of the PropertyHolder that takes an int
parameter. In this case, it's set to 5. This initializes the someProperty
field of the propHold object to 5.
Since the SomeProperty property of the PropertyHolder class is read-only,
there is no other way to set the value of the someProperty field. If you
inserted "propHold.SomeProperty = 7" into the listing, the program would
not compile, because SomeProperty is read-only. When the SomeProperty
property is used in the Console.WriteLine method, it works fine. This is
because it's a read operation which only invokes the get accessor of the
SomeProperty property.
Listing 10-4. Write-Only Property: WriteOnlyProperty.cs
using System;
public class PropertyHolder
{
private int someProperty = 0;
Page 4 of 6Tutorial
6/24/2002 /> public int SomeProperty
{
set
{
someProperty = value ;
Console.WriteLine("someProperty is equal to {0}", someProperty);
}
}
}
public class PropertyTester
{
public static int Main(string[] args)
{
PropertyHolder propHold = new PropertyHolder();
propHold.SomeProperty = 5;
return 0;
}
}
Listing 10-4 shows how to create and use a write-only property. This time
the get accessor is removed from the SomeProperty property of the
PropertyHolder class. The set accessor has been added, with a bit more
logic. It prints out the value of the someProperty field after it's been
modified.
The Main method of the PropertyTester class instantiates the
PropertyTester class with a default constructor. Then it uses the
SomeProperty property of the propHold object to set the someProperty
field of the propHold object to 5. This invokes the set accessor of the
propHold object, which sets the value of it's someProperty field to 5 and
then prints "someProperty is equal to 5" to the console.
In summary, you now know what properties are for and how they're used.
You have a feeling for the difference between using properties and
traditional techniques using class methods. Properties can be made read-
only or write-only and you know how to implement each type.
I invite you to return for Lesson 11: Indexers.
Your feedback is very important and I appreciate any constructive
contributions you have. Please feel free to contact me for any questions or
comments you may have about this lesson.
Feedback
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