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Campaign guide plight of the tuatha (1) 80

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DEBATE FLOWCHART

INTENT

PHASE ONE:
DECLARATION OF INTENT

Write down Intent. After reading both sides’ Intent, agree or
disagree to enter into a War of
Words.
PHASE TWO: DETERMINATION OF
RESOLVE AND WIT POINTS

Calculate your total Resolve
Points.
RP = 5 + Wisdom bonus +
Intelligence Bonus +Charisma
Bonus
Roll your available Wit Points.
CHARACTER
LEVEL

1-5
6-10
11-15
16-20

AVAILABLE WIT
POINTS
+1d2
+1d4


+1d6
+2d4

PHASE THREE:
THE DEBATE

Stage One: Choose your tactic
and write it down in secret.
Stage Two: Reveal Tactic.
Spend Wit Points if desired.
Stage Three: Roleplay your
argument.
Stage Four: Roll the skill used
by your chosen tactic to determine the tactics effectiveness.
PHASE FOUR:
TACTIC RESOLUTION

Determine the winner of the
War of Words. Award concession if winner loses more than
half their Resolve Points.

WAR OF WORDS
TACTICS
DIALECTICS

DISMISS

FALLACY

Skill Used: Interrogate

Difficulty: 10 + target’s defense
bonus + target’s Bluff bonus
Defense Bonus: + 4
Damage: 1d4
Speech: The speaking player
begins asking questions which
try to show the target that the
opposite of what they are asking
for is better for them than what
they actually asked for.

Skill Used: Intimidate
Difficulty: 10 + target’s defense
bonus + target’s Interrogate
bonus
Defense Bonus: +6
Damage: 1d3
Speech: The speaking player
states the uselessness of the
target or their argument. Usual
and insult is mixed in.

Skill Used: Bluff
Difficulty: 10 + target’s defense
bonus + target’s Sense Motive
bonus
Defense Bonus: +4
Damage: 1d6
Speech: The speaking player
uses faulty logic to lead their

target into a verbal trap.

INCITE

POINT

REBUTTAL

Skill Used: Intimidate
Difficulty: 10 + target’s defense
bonus + target’s Diplomacy bonus
Defense Bonus: -2
Damage: 1d8
Speech: The speaking player
states inflammatory remarks
in order to unsettle their target
with the goal that the will make
a mistake in the heat of the
moment.

Skill Used: Diplomacy
Difficulty: 10 + target’s defense
bonus + target’s Interrogate
bonus
Defense Bonus: +6
Damage: 1d4
Speech: The speaking player
states a single reason supporting
their argument.


Skill Used: Diplomacy
Difficulty: 10 + target’s defense
bonus + target’s Diplomacy
bonus
Defense Bonus: +8
Damage: 1d3
Speech: The speaking player
states a reason against their
opponent’s argument.

RESOLVE POINTS

WIT POINTS

RECITATION

RHETORIC

SOPHISTRY

Skill Used: Any applicable
Knowledge
Difficulty: 10 + target’s defense
bonus + target’s Intimidate
bonus
Defense Bonus: +10
Damage: 1d2
Speech: The speaking player
begins to list off a series of facts
in order to confuse their opponent or get them off topic.


Skill Used: Diplomacy
Difficulty: 10 + target’s defense
bonus + target’s applicable
Knowledge bonus
Defense Bonus: +1
Damage: 1d6
Speech: The speaking player
begins an impassioned speech
appealing to the emotions of the
target instead of their argument.

Skill Used: Bluff
Difficulty: 10 + target’s defense
bonus + target’s Interrogation
bonus
Defense Bonus: +10
Damage: 1d2
Speech: The speaking player
tries to take control of the
argument by asking the target a
chain of leading questions.

©2014 William Moomaw | IMPERIUMS CAMPAIGN SETTING is a trademark of William Moomaw. Permission granted to make copies for personal use only. | www.imperiumscs.com



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