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Main Page
Table of content
Copyright
Acknowledgments
Part I: Preliminaries
Chapter 1. Introduction
FAQ 1.01 What is the purpose
of this chapter?
FAQ 1.02 What are C++
FAQs?
FAQ 1.03 Who is the target
audience for this book?
FAQ 1.04 Is this a book about


C++ per se?
FAQ 1.05 Why do developers
need a guidebook for C++ and
OO technology?
FAQ 1.06 What kind of
guidance is given in the answers
to these FAQs?
FAQ 1.07 What is the
electronic FAQ and why buy
this book when the electronic
FAQ is free?
FAQ 1.08 Why should you buy
this edition if you already have
a copy of the first edition?



FAQ 1.09 What conventions
are used in this book?
Chapter 2. Basic C++ Syntax
and Semantics
FAQ 2.01 What is the purpose
of this chapter?
FAQ 2.02 What are the basics
of 'main()'?
FAQ 2.03 What are the basics
of functions?
FAQ 2.04 What are the basics
of default parameters?
FAQ 2.05 What are the basics
of local (auto) objects?


FAQ 2.06 What are the basics
of constructing objects using
explicit parameters?
FAQ 2.07 What are the basics
of dynamically allocated (new)
objects?
FAQ 2.08 What are the basics
of local objects within inner
scopes?
FAQ 2.09 What are the basics
of passing objects by reference?
FAQ 2.10 What are the basics
of passing objects by value?

FAQ 2.11 What are the basics


They listen before they speak they do
not have an answer before they hear
the question.
They want to understand why the
software is being built the underlying
business case in addition to simply
knowing what the requirements are.
They consistently put business
considerations ahead of technology
considerations.
Developers with these skills will thrive
when using C++ no matter what their
background was C programmer, Smalltalk
programmer, Cobol programmer, former
CEO, or itinerant sheepherder.




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