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Feats
Assassin’s Creed

Prerequisites
Dex 17 or Int 17, Stealth 16 ranks

Benefits
Become invisible after hurting or killing a creature.

Call of Duty

Wis 17 or Cha 17, Improved Initiative,
Diplomacy 5 ranks or Perception 5 ranks

Add your Wisdom or Charisma to your initiative and that of
your allies.

Dark Soul

Con 17, Diehard, Endurance, character level
9th.

Gain a contingent breath of life effect after hurting or killing
a creature.

God of War

Str 17 or Dex 17, base attack bonus +16.

Reduce penalties to attack a creature repeatedly.


Guitar Hero

Dex 17 or Cha 17, Perform (string
instruments) 4 ranks

When unarmored and unencumbered, add half your ranks
in Perform (string instruments) to your AC and touch AC.

Hero of Might and
Magic

Str 17, Int, Wis, or Cha 17, base attack bonus Add half your base attack bonus to your caster level when
+13, ability to cast at least one 1st-level spell determining the strength of your spells.

Monster Hunter

Str 17 or Int 17

Portal

Int 17 or Cha 17, able to cast 8th-level spells Create ring gates as a standard action.

Rock Band

Perform (any) 7 ranks, bardic performance
class feature

You can maintain the performance of another bard with this
feat as a swift, move, or standard action.


Sanctioned Detection

Ability to use detect magic at least 3 times
per day

You can expend your ability to use detect magic for a +10
insight bonus on Perception and Sense Motive checks.

Street Fighter

Str 17 or Dex 17, Catch Off-Guard or
Improved Unarmed Strike

Deal 1d4 extra damage with unarmed and improvised
weapon attacks against flat-footed creatures.

Summon Fantasy Tactics

Int 17 or Cha 17, ability to cast at least 1
summon fantasy spell

Gain a 50% chance that targets of your summon fantasy
spells permanently believe they are real.

Summon Fantasy Tactics, Int 17 or Cha 17,
ability to cast at least 1 summon fantasy
spell

Gain an 80% chance that targets of your summon fantasy
spells permanently believe they are real.


Tomb Raider

Int 17 or Wis 17, Knowledge
(dungeoneering) 1 rank

Substitute Knowledge (dungeoneering) for Acrobatics,
Climb, and Swim checks.

Tower Weapon Training

Str 15, proficiency with at least 1 tower
weapon.

You no longer take a –2 penalty to attacks with tower
weapons and gain a weapon feature for a specific weapon.

Witcher

Int 17, Craft (alchemy) 5 ranks

Increase the damage you deal with alchemical items.

Class Feats
Channel Antimagic

Prerequisites
Revoke Magic revocation

Benefits

Expend 2 daily uses of revoke magic to channel energy.

Extra Revoke Magic

Revoke Magic revocation

Revoke magic 2 additional times each day.

Extra Talent

At least 1 level in a class with a talent class
feature

Gain a class talent for one class.

Focused Capacity

1st-level potentialist

Increase the saving throw DC of your capacity damage by +1.

Focused capacity, 7th-level potentialist

Increase the saving throw DC of your capacity damage by +1.

Smite magic user revocation

Increase smite magic user damage by +1.

Summon Fantasy

Tactics, Advanced

Focused Capacity,
Greater
Improved Smite Magic
User

Rock Band (Teamwork)
Just keep the rhythm for me.
Prerequisites: Perform (any) 7 ranks, bardic performance class
feature.
Benefit: You can expend one round of your bardic performance
as a swift, move, or standard action to maintain the bardic
performance of an ally with this feat who can see and hear you
106 and who you can see and hear.

Count as 1 size larger and gain bonuses when fighting larger
creatures.

Sanctioned Detection
You use detect magic for more practical or mundane purposes.
Prerequisite: Ability to use detect magic at least 3 times per
day.
Benefit: After concentrating for at least 3 rounds on detect
magic, you can focus the clarity granted by your spell as a swift
action to heighten your awareness of other things. This gives you
a +10 insight bonus on Perception and Sense Motive checks for
one round and expends your ability to use detect magic for the
next 24 hours.




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