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Samurai sheepdog book of many things vol 109

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Dispel Synergy
This is a summary of the feat for the astrologer class.
Prerequisites: 2nd-level astrologer, cleric zodiac astrologer
class feature.
Benefit: If you successfully dispel an ongoing magical effect on
an opponent, that opponent takes a –2 penalty on saving throws
against your spells until the end of your next turn.

Divine Interference
This is a summary of the feat for the astrologer class.
Prerequisites: 10th-level astrologer, cleric zodiac astrologer
class feature.
Benefit: As an immediate action, when an enemy within 30 feet
hits an ally with an attack, you can sacrifice an unused astrologer
spell slot and make the enemy reroll the attack roll. The second
attack roll takes a penalty equal to the level of the spell you
sacrifice. Whether or not the second attack is successful, you
cannot use this effect on the same creature again for 1 day.

Extra Revoke Magic
You can revoke the magic of spellcasters more often.
Prerequisites: Revoke Magic revocation
Benefit: You can use revoke magic 2 additional times per day.
Special: This feat can be selected multiple times. Each time, it
grants 2 additional daily uses of revoke magic.
Extra Talent
Prerequisite: At least 1 level in a class with a talent class
feature.
Benefit: You gain one additional talent from the chosen class.
You must meet all prerequisites of that talent.
Special: This feat also counts as all other talent feats for the


chosen class (such as Extra Rogue Talent). You can gain this feat
multiple times. Its effects do not stack. Each time you take the
feat, it applies to a new class.
Focused Capacity
There’s little you can do to avoid it.
Prerequisite: 1st-level potentialist.
Benefit: Add +1 to the Difficulty Class for all saving throws
against your capacity damage.

Focused Capacity, Greater
There’s very little you can do to avoid it.
Prerequisites: Focused capacity, 7th-level potentialist.
Benefit: Add +1 to the Difficulty Class for all saving throws
against your capacity damage. This bonus stacks with the bonus
from Focused Capacity.

Go Unnoticed
This is a summary of the feat for the astrologer class.
Prerequisite: 2nd-level astrologer, cleric zodiac astrologer class
feature.
Benefit: During the first round of combat, flat-footed opponents
are considered not to have noticed you yet for the purposes of
Stealth skill checks, allowing you to make a Stealth check that
round to hide from them.

Improved Smite Magic User
You can revoke the lives of spellcasters more easily.
Prerequisites: Smite magic user revocation
Benefit:You deal +1 point of additional damage on attack
108 rolls made against the target of your smite magic user.

Special: This feat can be selected up to 3 times. Its effect
stacks.

Moonlight Stalker
This is a summary of the feat for the astrologer class.
Prerequisite: 2nd-level astrologer, wizard zodiac astrologer
class feature.
Benefit: While you have concealment from an opponent, you
gain a +2 bonus on attack and damage rolls against that opponent.

Moonlight Stalker Feint
This is a summary of the feat for the astrologer class.
Prerequisite: 6th-level astrologer, wizard zodiac astrologer
class feature.
Benefit: Once per round, against an opponent from whom you
have concealment, you can spend a swift action to make a Bluff
check to feint.

Moonlight Stalker Master
This is a summary of the feat for the astrologer class.
Prerequisite: 10th-level astrologer, wizard zodiac astrologer
class feature.
Benefit: While you have concealment, your opponents’ miss
chance against you increases by 10%. If an opponent misses you
due to your concealment, you can spend an immediate action
to move 5 feet, this movement does not provoke attacks of
opportunity and does not count as a 5-foot step.
Prophetic Visionary
This is a summary of the feat for the astrologer class.
Prerequisite: 6th-level astrologer, witch zodiac astrologer class

feature.
Benefit: Once per day, you can enter a deep trance to receive
a vision of the future. The trance lasts for 10 minutes, during
which time you can take no other actions. If you are interrupted,
you must begin again. When you come out of the trance, you
know whether a particular action in the immediate future will
bring good or bad results, as an augury spell with a 70% chance
of success.
Spell Hex
This is a summary of the feat for the astrologer class.
Prerequisite: 10th-level astrologer, witch zodiac astrologer
class feature.
Benefit: Select one 1st-level astrologer spell. You can learn that
spell as a hex, and can use that hex three times per day. This is
a spell-like ability. You use your astrologer level as your caster
level for the spell hex. The spell hex uses your hex DC (10 + 1/2
your astrologer level + your Intelligence modifier) instead of its
original spell DC.
If the spell is a touch spell and you miss the creature, you
cannot target the creature with that spell hex again for 24 hours.
If the spell allows a saving throw to negate or take a partial effect
from the spell, and the target succeeds at that saving throw, it
cannot be affected by the spell hex for 24 hours, even if it is in the
area of the spell hex.

Item Creation Feats

Brave Little Tailor
You can sew magical clothing to suit your needs.
Prerequisites: Master Craftsman, Craft (clothing) 7 ranks.

Benefit: Choose body, chest, or shoulders. You can create
wondrous items intended for the chosen item slot as if you had
the Craft Wondrous Item feat. In addition, you take no penalties
for not meeting the spell requirements when creating such items.
Special: You can choose this feat more than once. Each time
you do, choose another of the listed item slots.



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