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Samurai sheepdog book of many things vol 120

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Gnome Noble Path (Moderate)

God-Blooded Noble Path (Moderate)

Level/
Hit Dice
1

Trait
Fast movement

Renown Value
(in gp)


Level/
Hit Dice
1

Trait
Read magic

Renown Value
(in gp)


3

Fey damage resistance

750 gp



6

Heightened Strength

1,250 gp

3

Resistance

750 gp

6

Titan foe

1,250 gp

9

Racial spellcasting

2,000 gp

9

Signature Skill (diplomacy)

2,000 gp


12

Master Tinker

2,850 gp

12

Resistance

2,850 gp

15

Catch Off-Guard

4,000 gp

15

Tongues

4,000 gp

18

Inherent ability +2

5,875 gp


18

Inherent ability +2

5,875 gp

Goblin Noble Path
A dwarf’s noble path is represented by a moderate convergence
gained as early as 1st level and which can be improved upon at
3rd level and every 3 levels thereafter.
Thrift (Ex): You gain a 5% discount when supplying the material
cost to an item you craft. This discount increases to 10% at 9th
level.
Cobbled Explosive (Ex): Once per day, you can create and
throw a bomb as an alchemist of half your character level. At
15th level, you can do this twice per day.
Heightened Charisma (Ex): You no longer take a penalty to
your Charisma score.
Fire Resistance (Su): You gain resist fire 5, or increase your
resistance by +5.
Inherent Ability (Ex): You gain a +2 inherent bonus to your
choice of Strength or Intelligence.

Goblin Noble Path (Moderate)
Level/
Hit Dice
1

Trait

Thrift (5%)

Renown Value
(in gp)


3

Cobbled explosive

750 gp

6

Heightened Charisma

1,250 gp

9

Thrift (10%)

2,000 gp

12

Fire resistance

2,850 gp


15

Cobbled explosive

4,000 gp

18

Inherent ability +2

5,875 gp

God-Blooded Noble Path
A god-blooded’s noble path is represented by a moderate
convergence gained as early as 1st level and which can be
improved upon at 3rd level and every 3 levels thereafter.
Read Magic (Su): You gain a constant read magic effect as a
supernatural ability that you can suppress or activate as a free
action.
Resistance (Su): You gain resistance 5 to your choice of
positive or negative energy damage. At 12th level, this resistance
increases to 10 and applies to both.
Titan Foe (Ex): You gain a +2 dodge bonus to AC against
creatures size Large or larger and a +2 racial bonus on combat
maneuver checks made to grapple those creatures.
Signature Skill (Ex): You gain Signature Skill (diplomacy) as a
bonus feat.
Tongues (Su): You gain a constant tongues effect as a
supernatural ability that you can suppress or activate as a free
action.

Inherent Ability (Ex): You gain a +2 inherent bonus to your
choice of Constitution or Wisdom.

Halfling Noble Path
A halfling’s noble path is represented by a moderate
convergence gained as early as 1st level and which can be
improved upon at 3rd level and every 3 levels thereafter.
Lucky (Ex): You receive a +1 racial bonus on all saving throws.
This stacks with halfling luck.
Swift as Shadows (Ex): You reduce the penalty for using Stealth
while moving at full speed by 5, and reduce the Stealth check
penalty for sniping by 10.
Heightened Strength (Ex): You no longer take a penalty to your
Strength score.
Shadow Walk (Sp): Once per day, you can cast shadow walk,
targeting only yourself. The caster level of the spell is equal to
your character level.
Sociable (Ex): When you attempt to change a creature’s
attitude with a Diplomacy check and fail by 5 or more, you can
try to influence the creature a second time even if 24 hours have
not passed.

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