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Samurai sheepdog book of many things vol 128

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Bruiser
Bruisers look for the largest possible melee damage output
every round, hoping to take out one enemy quickly before moving
on to the next. An optimal bruiser finds answers to the problems
of moving enemies and grappling.
Bloody Assault: –5 attack and CMB, +1d4 bleed.
Furious Focus: First attack doesn’t suffer Power Attack penalty.
Stunning Assault: –5 attack and CMB, + stun (DC 10 + BAB).

Amulet of Hidden Strength
Once per day, as a swift action, the wearer of the amulet can
make one melee or ranged attack at his highest attack bonus.

Ring of Return
Three times per day, the wearer of the ring can, as a move
action, use it to form a link with the particular 5-foot square she
occupies at that moment. As a swift action, the wearer of the ring
can teleport to any unoccupied linked square within 100 feet.
Spectral Shroud
The wearer can discern invisible or ethereal creatures as though
using see invisibility. Once per day, the wearer can become
incorporeal for 10 rounds and gain a fly speed equal to half its
base speed with perfect maneuverability. The wearer can’t attack
while incorporeal, but can dismiss the effect as a move action.

Juggernaut’s Pauldrons
These bestow a +4 bonus on CMD, and grant the wearer the
ferocity ability. On command, the wearer can increase its size,
as though subject to an enlarge person spell, and can revert to
regular size with another command. Three times per day, as an
immediate action after the pauldrons’ wearer kills an opponent,


the wearer gains the benefit of the deadly juggernaut spell for 1
minute.
While the spell lasts, the wearer gains a cumulative +1 luck
bonus on melee attack rolls, melee weapon damage rolls,
Strength checks, and Strength-based skill checks as well as DR
2/— each time it reduces a qualifying opponent to 0 or few hit
points (maximum +5 bonus and DR 10/—) with a melee attack. A
qualifying opponent has a number of Hit Dice equal to or greater
than the wearer’s Hit Dice –4.
Pale Green Prism
This stone grants the wearer a +1 competence bonus on attack
rolls, saves, skill checks, and ability checks.

Bruiser Advancement
Character
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14

15
16
17
18
19
20

Feats
Exotic Weapon Proficiency
(groonsword)

Power Attack

Weapon Focus

Vital Strike

Furious Focus

Improved Vital Strike

Improved Critical (groonsword)

Bloody Assault

Greater Vital Strike

Stunning Assault



Ability
Increase

Suggested Equipment



groonsword v2



masterwork groonsword

Total Cost
65 gp
365 gp



+1 armor (add cost of armor to total)

1,515 gp

Strength

+1 groonsword (2,365 gp), salve of slipperiness

4,565 gp




belt of giant strength +2

8,565 gp



add grinding to armor

11,565 gp



amulet of hidden strength

20,565 gp

Strength

add vicious to groonsword

26,565 gp



increase armor to +3

38,565 gp




increase to belt of physical perfection +2

60,565 gp



headband of inspired wisdom +2

64,565 gp

Strength

add impact to groonsword

92,565 gp



ring of return

126,165 gp



increase belt to +4

174,165 gp




increase headband to +6, ioun stone (pale green prism)

224,165 gp

Strength

increase armor to +5, juggernaut’s pauldrons

280,165 gp



add ghost touch to groonsword, increase belt to +6

378,165 gp



increase groonsword to +5, spectral shroud

498,165 gp



ring of regeneration

638,665 gp

Strength


manual of gainful exercise +5

818,665 gp

127



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