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Samurai sheepdog book of many things vol 140

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From the shattered worlds, mystical and mundane armaments
previously unseen in the material plane have begun to surface.
Heroes, both new and veteran, can now find their share of these
tools during their adventures.

Equipment

Equipment is as unique as the races who create it. Humans,
alone, have created countless variations of the same concept for
a sword over their history, and other races are no different.

New Weapons and Modifications
Bastard Weapons
(Varies)
On Fantas, bigger is always better, and bastard weapons are
no exception. Derived from the hand-and-a-half swords already
found on other worlds, these weapons are typically wielded in
two hands by those trained in their use, but experts specifically
trained in them can wield them in one hand instead.
Weapon Groups: See table.
Type: Martial, two-handed or exotic, one-handed bludgeoning,
piercing, or slashing.
Damage/Crit: See table.
Range: –
Weight: See table.
Special: Exotic Weapon Proficiency (bastard sword) grants you
the ability to wield any bastard weapon in one hand. Without the
feat, you can still wield them as martial weapons in two hands if
you are proficient.
Buster Blade
(75 gp)


This ornate greatsword has a smaller blade built into its hilt
that can be drawn and dual-wielded at a moment’s notice.
Weapon Groups: Heavy blade, light blade (see text)
Type: Exotic, two-handed slashing or double, one-handed
slashing (see text).
Damage/Crit: 2d6 / 19-20x2
Range: –
Weight: 7 lbs.
Special: As part of a move action, you can separate a buster blade
into both a bastard sword and a short sword. Any enchantments
placed on the buster blade apply to the bastard sword section
only, but the short sword section can be enchanted separately. A
creature with Exotic Weapon Proficiency (buster blade) can wield
it properly in either form and is treated as having Two-Weapon
Fighting when wielding the buster blade in sections.
Groonsword
(65 gp)
This heavy, oversized greatsword is difficult to wield, but
powerful in its strikes.
Weapon Groups: Heavy blade
Type: Exotic, two-handed slashing.
Damage/Crit: 3d6 / 19-20x2
Range: –
Weight: 25 lbs.
Special: If your Strength is less than 19 (or 17 for a Small or
smaller groonsword), you take a –2 penalty on attacks with it, as
you’re unable to maneuver its daunting size and weight.
Gunblades
(Varies)
The worlds of Fantas generally possess a higher level of

technology that they frequently blend with magic. When
traveling through the rifts into other worlds, they have learned to
adapt their techniques to appropriate technology levels to create
an alternative to the weapons they refer to as gunblades.
Weapon Groups: Firearms and heavy blades.
Type: Exotic, two-handed, sonic, piercing or slashing.
Damage/Crit: See table.
Range: –
Weight: See table.

Special: Whenever you hit a target, you can trigger the
weapon’s blackpowder mechanism as a free action, automatically
dealing additional, nonmagical sonic damage as the blast sends
a shockwave through the weapon and into the foe. The sonic
damage is not multiplied on a critical hit. Triggering the weapon’s
mechanism for this purpose uses up 1 dose of black powder.
Each type of gunblade has a different capacity. Gunblades cannot
misfire. Due to their rarity, gunblades are considered masterwork.
Montooth: Also called a moon-tooth, a montooth is a favorite
weapon of technologically advance elves. A montooth is an
amalgam of an elven curveblade and pepperbox sidearm.
Rotator: Modeled after revolver pistols (aka six-shooters)
and falchions, rotator gunblades blend stylistic elegance with
effective lethality.
Rumbling Horror: A terrifying union of chainsaw and machine
gun (functioning as both), a rumbling horror combines the
combustive power of gasoline, gunpowder, steel, and boneshattering noise.
Slugbrand: Rugged in construction, devastating to anyone
caught in its way, slugbrands are a brutal blend of greatsword
and sawed-off shotgun.

Sun Nova: Sun nova gunblades are a favorite among bridgands
and sellswords, combining the bastard sword with a slide-action
pistol. A sun nova counts as a bastard weapon, as well as a firearm,
and requires both weapon proficiencies to use one-handed.
Thruster-Buster: A hybrid of spear and rifle, thruster-busters
stab deep and blast from within unlucky adversaries.
Thunderbrand: A gunblade of dwarven origin, thunderbrands
are a combination of shotel and shotgun.

Strike Balls
(Varies)
Crafted from the boiled, leathery bark of exotic trees, strike
balls are used primarily as athletic equipment in sporting events,
but can be weaponized when used properly.
Weapon Groups: Thrown.
Type: Exotic, one-handed bludgeoning, piercing or slashing.
Damage/Crit: See table / x2.
Range: 30 ft.
Weight: See table.
Special: A strike ball that hits a target’s touch AC returns to its
wielder as if it had the returning weapon property, even if the
attack otherwise misses.
Sharkfin: A sharkfin strike ball has razors sewn into the
stitching, allowing the ball to be gripped, but slicing a creature
it strikes.
Spiked: Spiked strike balls are not actually covered in spikes.
Instead, the ball is wrapped over a sharpened crossbar, then
inflated and fitted with rounded plates to maintain balance.
Given their delicate construction, spiked strike balls are always
masterwork quality.

Tower Weapons
(Varies)
A tower weapon is a bulkier, heavier version of a two-handed
melee weapon. At first glance, a tower weapon might appear to
be meant for a larger-sized creature, but the handles of these
massive arms usually indicate the size of the hands intended to
grasp them.
Weapon Groups: See table.
Type: Exotic, two-handed bludgeoning, piercing, or slashing.
Damage/Crit: See table.
Range: –
Weight: See table.
Special: Without the proper training, tower weapons are
incredibly difficult to wield in combat. You take a –2 penalty
to attack rolls due a tower weapon’s weight. A tower weapon
counts as its non-tower counterpart for the purpose of feats

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