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Requirements
Acquirement DC 30; Cost 2,000 gp
Grade I: Acquirement DC 24; Cost 4,375 gp
: Acquirement DC 28; Cost 17,500 gp
Grade III: Acquirement DC 32; Cost 39,375 gp
Uncanny Thews
Price varies; Grade I 8,750 gp; Grade II 35,000 gp; Grade III 78,750
gp; Slot body; Weight 10 lbs.; Graft varies; Implantation varies
Description
Uncanny thews are powerful muscles that augment but do
not replace existing muscle mass in a creature. Once grafted,
uncanny thews grant an enhancement bonus to Strength. This
enhancement bonus alters price, implantation value, graft DCs,
and Acquirement DCs as listed below.
In addition, the host gains one of the following subtype abilities:
Dynamic: The host emits a faint light out to 5 feet around it.
Once per grade per day, the host can create a flash of light, as
searing light. The host’s caster level is equal to its hit dice.
Monstrous: The host also adds half its bonus to AC against
touch spells and effects.
Symbiotic: The host also gains energy resistance equal to its
grade against its choice of acid, cold, electricity, or fire damage.
Once this choice is made, it cannot be changed. Once the host
has resisted total damage of the chosen type equal to its grade
per hit die, this is suppressed until it rests for at least 8 hours.
Grade
Enhancement
Implantation