Construct Game Development
Beginner's Guide
A guide to escalate beginners to intermediate game
creators through teaching practical game creation
using Scirra Construct
Daven Bigelow
BIRMINGHAM - MUMBAI
Construct Game Development
Beginner's Guide
Copyright © 2012 Packt Publishing
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First published: May 2012
Production Reference: 1110512
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84951-660-0
www.packtpub.com
Cover Image by Vinayak Chittar ()
Credits
Author
Daven Bigelow
Reviewer
D.M. Noyé
Acquisition Editor
Usha Iyer
Lead Technical Editor
Shreerang Deshpande
Project Coordinator
Alka Nayak
Proofreader
Jonathan Todd
Indexer
Rekha Nair
Graphics
Manu Joseph
Technical Editors
Production Coordinators
Unnati Shah
Prachali Bhiwandkar
Mehreen Shaikh
Nilesh R. Mohite
Cover Work
Nilesh R. Mohite
About the Author
Daven Bigelow is a hobby game developer and a software programmer. He has
been creating 2D games for over eight years, across different game creation tools and
programming languages. However, most of his experience lies in Construct Classic, which
has been his tool of choice over the last three years.
He can often be found on the Scirra forums under the name Jayjay, where he provides advice
and examples for new users seeking help.
I would like to thank all my friends and family who encouraged me along
the way. I also send thanks to the publisher, Packt Publishing, and all of its
employees for their efforts.
Lastly, I thank you, the reader, for reading this book. I hope that it meets all
of your expectations.
The Game Jam Survival Guide
ISBN: 978-1-84969-250-2
Paperback: 114 pages
Build a game in one crazy weekend and survive to tell
the tale!
1.
Enthusiastic and light-hearted, glimpse the
excitement and frantic creativity of game jams.
2.
Motivating, encouraging and infectious, it is sure to
help you reach the finish line.
3.
Follow this handbook from brainstorming an idea,
over bitter obstacles and on to the sweet finish line:
a complete, playable, fun game.
3.
Each stage of game jams is described with task
lists and anecdotes relating common experiences,
the trials and the tribulations of past game jam
champions and losers.
Corona SDK Mobile Game Development:
Beginner's Guide
ISBN: 978-1-84969-188-8
Paperback: 408 pages
Create monetized games for iOS and Android with
minimum cost and code
1.
Build once and deploy your games to both iOS
and Android
2.
Create commercially successful games by applying
several monetization techniques and tools
3.
Create three fun games and integrate them with
social networks such as Twitter and Facebook
Please check www.PacktPub.com for information on our titles
Unity 3.x Game Development Essentials
ISBN: 978-1-84969-144-4
Paperback: 488 pages
Build fully functional, professional 3D games with
realistic environments, sound, dynamic effects,
and more!
1.
Kick start your game development, and build
ready-to-play 3D games with ease.
2.
Understand key concepts in game design including
scripting, physics, instantiation, particle effects,
and more.
3.
Test & optimize your game to perfection with
essential tips-and-tricks.
4.
Written in clear, plain English, this book takes you
from a simple prototype through to a complete 3D
game with concepts you'll reuse throughout your
new career as a game developer.
XNA 4.0 Game Development by Example:
Beginner's Guide
ISBN: 978-1-84969-066-9
Paperback: 428 pages
Create exciting games with Microsoft XNA 4.0
1.
Dive headfirst into game creation with XNA
2.
Four different styles of games comprising a puzzler,
a space shooter, a multi-axis shoot 'em up, and a
jump-and-run platformer
3.
Games that gradually increase in complexity
to cover a wide variety of game development
techniques
4.
Focuses entirely on developing games with the free
version of XNA
Please check www.PacktPub.com for information on our titles