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Nemesis unleashed volume II 71

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new nation of towering mountains, deep forests and wide,
fresh rivers. This land is rich in natural resources and game.
If Ymir is slain in space, or if the demiplane is moved
into deep space somehow, it instead produces an Earthlike
world with 1d4-1 moons and rich natural resources. The
world establishes a stable orbit around a nearby star, or
becomes a rogue exo-planet with Earthlike conditions,
including a short day and long, chill night sustained by
ambient magic.
Glacial Strikes (EX)
Ymir is such a massive being, when it attacks, it also
applies the attack roll to all creatures in squares adjacent to
its intended target. All creatures successfully struck by this
attack suffer the same damage.
Hypothermic Insanity (EX)
Any creature that attempts to interact directly with Ymir’s
thoughts (such as via detect thoughts or telepathy) must
succeed at a DC 43 WILL Save or be driven permanently
insane. This duplicates either the effect of the insanity
spell, or the insanity rules in the Pathfinder Roleplaying
Game Gamemastery Guide, in which case the Save DC is
also the ongoing insanity DC. Ymir does not activate this
ability when using his telepathy to communicate, unless
Ymir spends a standard action to focus his mind on one
opponent. This is a mind-affecting effect.
Additionally, any creature driven insane by Ymir’s presence
gains Vulnerability to Cold, and loses any Resistance or
Immunity they would normally possess. This Vulnerability
remains until the insanity is cured. Victims driven insane
by Ymir’s presence are disturbingly obsessed with the


weather, and often die of exposure if not actively prevented
from committing suicide by exposure.
Ice Rime (EX)
Any spellcaster who fails to penetrate Ymir’s Spell
Resistance with any spell with the Fire descriptor is
punished by suffering 4d6 points of Cold damage (WILL
DC 43 half).
Primeval (SU)
Ymir is a truly ancient, primordial being that predates the
birth of the Gods and the formation of the Multiverse.
Ymir’s attacks overcome all forms of damage reduction.
Ymir gains maximum Hit Points from all Hit Die.
In addition, Ymir is treated as a 10 Tier Mythic creature for
determining how Mythic powers and abilities affect him.
Ymir can use a Mythic Surge (+1d12) up to 10 times per
day.

Unspeakable Presence (SU)
Ymir’s mere presence inflicts horrible mental anguish and
torment upon all creatures within 300 ft who can clearly see
and hear Ymir; despite the blizzard conditions around him,
Ymir is always clearly visible through the storm. A creature
affected by Ymir’s unspeakable presence immediately
extinguishes all light sources and heat sources, and begins
to strip off all clothing and armor. The nude victim falls to
its knees and worships Ymir, screaming incoherently until
it succumbs to hypothermia.
A successful DC 43 WILL Save negates this effect.
A creature who saves cannot be affected by Ymirs’
unspeakable presence for 24 hours; this is a mind-affecting

effect.
Winter’s Heart (SU)
Ymir is accompanied by an eternal blizzard. Ymir is
surrounded by an aura of intense, arctic cold that extends
500 ft. This area is treated as a blizzard, with high winds
and sleet. Winds are considered to be windstorm strength.
An area several miles in diameter also experiences
unseasonably intense cold and driving snowfall, though of
less dramatic strength.
Ymir is never impeded by severe weather, and can see
through sleet, snow and precipitation without penalty, no
matter how severe.

Nature
Ymir is one of the eldest beings in the Multiverse, a titanic
and primeval being of raw, elemental cold. Soaring on vast
wings of gleaming ice, Ymir wanders aimlessly through the
depths of space, a continent sized comet with the intellect
of a god. Ymir has no agenda, seemingly no memory
and only a dim, savage sentience, but occasionally the
ice-lord will display a scholar’s intellect and lecture (in a
booming voice like the Apocalypse) on the true origins of
the Multiverse. Ymir barley notices humanity or its cities,
farms or settlements; even armies on the march barely merit
interest. Only great heroes, demi-gods and Mythic creatures
earn even a passing glance from the imperious, spiritually
detached Ymir. Convincing the taciturn Ymir to share what
he knows about the history of reality itself is a truly epic
task.
Ymir demolishes worlds at his whim, but occasionally a

champion and powerful allies resists Ymir’s depredations
and slays the ice-lord, however briefly. Such worlds are
rewarded with verdant new wilderness. At other times, in
other places, where the battle was fought between the stars,
Ymir’s bones become the core of newborn, living worlds.
According to the Norse, Earth itself was once the site of



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